private void CheckState(UnturnedKey Key, bool[] Inputs)
        {
            bool State = Inputs[(int)Key];

            if (CheckChanged((int)Key, State))
            {
                OnKeyStateChanged(Key, State);
            }
        }
 private void OnKeyStateChanged(UnturnedKey Key, bool State)
 {
     if (Key == UnturnedKey.Jump)
     {
         if (State)
         {
             Gravity = VerticalSpeed * -1;
             Player.movement.sendPluginGravityMultiplier(Gravity);
         }
         else
         {
             Gravity = 0;
             Player.movement.sendPluginGravityMultiplier(Gravity);
         }
     }
     else if (Key == UnturnedKey.Sprint)
     {
         if (State)
         {
             if (Player.look.pitch > 160)
             {
                 Gravity      = VerticalSpeed;
                 IsDescending = true;
                 Player.movement.sendPluginGravityMultiplier(Gravity);
             }
         }
         else
         {
             if (IsDescending)
             {
                 IsDescending = false;
                 Gravity      = 0;
                 Player.movement.sendPluginGravityMultiplier(Gravity);
             }
         }
     }
     else if (Key == UnturnedKey.CodeHotkey1)
     {
         if (State)
         {
             if (Helpers.PlayerCanFlyAtSpeed(UPlayer, Speed - 1))
             {
                 Speed -= 1;
                 Player.movement.sendPluginSpeedMultiplier(Speed);
             }
             else
             {
                 UnturnedChat.Say(UPlayer, "Flight_Speed_Denied_Hotkey".Translate());
             }
         }
     }
     else if (Key == UnturnedKey.CodeHotkey2)
     {
         if (State)
         {
             if (Helpers.PlayerCanFlyAtSpeed(UPlayer, Speed + 1))
             {
                 Speed += 1;
                 Player.movement.sendPluginSpeedMultiplier(Speed);
             }
             else
             {
                 UnturnedChat.Say(UPlayer, "Flight_Speed_Denied_Hotkey".Translate());
             }
         }
     }
     else if (Key == UnturnedKey.CodeHotkey3)
     {
         if (State)
         {
             Player.movement.sendPluginSpeedMultiplier(Speed);
             Player.movement.sendPluginGravityMultiplier(Gravity);
         }
     }
 }