Пример #1
0
    /// <summary>
    /// 技能释放不成功, 客户端检查没过. 如果是武器技能, 清空武器状态
    /// </summary>
    private void OnUnsuccessfulReleaseOfSkill(IComponentEvent entityEvent)
    {
        UnsuccessfulReleaseOfSkillEvent skillEvent = entityEvent as UnsuccessfulReleaseOfSkillEvent;

        if (m_CfgSkillProxy.IsWeaponSkill(skillEvent.SkillID))
        {
            ResetRuntimeDataOfAllWeapons();
        }
    }
Пример #2
0
    private void NotifyUnsuccessfulSkillRelease(int skillID)
    {
        UnsuccessfulReleaseOfSkillEvent skillEvent = new UnsuccessfulReleaseOfSkillEvent()
        {
            SkillID = skillID
        };

        m_Property.GetOwner().SendEvent(ComponentEventName.UnsuccessfulReleaseOfSkill, skillEvent);
    }