/// <summary> /// Called as soon the build for @Package is detected. /// </summary> /// <param name="build"></param> public void BuildDetected(UnrealPackage.GameBuild build) { if (Package.Decoder != null) { Package.Decoder.DecodeBuild(this, build); } }
public void DecodeBuild(IUnrealStream stream, UnrealPackage.GameBuild build) { }