private UnpackedArchiveDirectory(DirectoryInfo info) { this.info = info; subdirectories = info.GetDirectories().ToDictionary( subdirInfo => subdirInfo.Name, subdirInfo => Make(subdirInfo)); files = info.GetFiles().ToDictionary( fileInfo => fileInfo.Name, fileInfo => UnpackedArchiveFile.Make(fileInfo)); }
public static void DumpFigure(Figure figure) { DirectoryInfo figureDirectory = CommonPaths.WorkDir.Subdirectory("figures") .Subdirectory(figure.Name); var surfaceProperties = SurfacePropertiesJson.Load(figure); DirectoryInfo refinementDirectory = figureDirectory.Subdirectory("refinement").Subdirectory("level-" + surfaceProperties.SubdivisionLevel); Quad[] spatialFaces = refinementDirectory.File("faces.array").ReadArray <Quad>(); SubdivisionTopologyInfo spatialTopologyInfo = Persistance.Load <SubdivisionTopologyInfo>(UnpackedArchiveFile.Make(refinementDirectory.File("topology-info.dat"))); DirectoryInfo uvSetsDirectory = figureDirectory.Subdirectory("uv-sets"); UVSetDumper dumper = new UVSetDumper(figure, surfaceProperties, uvSetsDirectory, spatialFaces, spatialTopologyInfo); foreach (var pair in figure.UvSets) { dumper.Dump(pair.Key, pair.Value); } }
private static MultiMaterialSettings DumpMaterialSet(ImportSettings settings, Device device, ShaderCache shaderCache, ContentFileLocator fileLocator, DsonObjectLocator objectLocator, Figure figure, SurfaceProperties surfaceProperties, MaterialSetImportConfiguration baseConfiguration, DirectoryInfo figureDestDir, MaterialSetImportConfiguration configuration, TextureProcessor textureProcessor) { DirectoryInfo materialsSetsDirectory = figureDestDir.Subdirectory("material-sets"); DirectoryInfo materialSetDirectory = materialsSetsDirectory.Subdirectory(configuration.name); FileInfo materialSettingsFileInfo = materialSetDirectory.File("material-settings.dat"); FileInfo faceTransparenciesFileInfo = materialSetDirectory.File("face-transparencies.array"); if (materialSettingsFileInfo.Exists && faceTransparenciesFileInfo.Exists) { return(Persistance.Load <MultiMaterialSettings>(UnpackedArchiveFile.Make(materialSettingsFileInfo))); } var aggregator = new DsonMaterialAggregator(fileLocator, objectLocator); IEnumerable <string> dufPaths = Enumerable.Concat(baseConfiguration.materialsDufPaths, configuration.materialsDufPaths); foreach (string path in dufPaths) { DsonTypes.DsonDocument doc = objectLocator.LocateRoot(path); aggregator.IncludeDuf(doc.Root); } var faceTransparencyProcessor = new FaceTransparencyProcessor(device, shaderCache, figure, surfaceProperties); IMaterialImporter materialImporter; if (figure.Name.EndsWith("-hair")) { materialImporter = new HairMaterialImporter(figure, textureProcessor, faceTransparencyProcessor); } else { materialImporter = new UberMaterialImporter(figure, textureProcessor, faceTransparencyProcessor); } string[] surfaceNames = figure.Geometry.SurfaceNames; Dictionary <string, int> surfaceNameToIdx = Enumerable.Range(0, surfaceNames.Length) .ToDictionary(idx => surfaceNames[idx], idx => idx); var perMaterialSettings = Enumerable.Range(0, figure.Geometry.SurfaceCount) .Select(surfaceIdx => { string surfaceName = figure.Geometry.SurfaceNames[surfaceIdx]; var bag = aggregator.GetBag(surfaceName); var materialSettings = materialImporter.Import(surfaceIdx, bag); return(materialSettings); }) .ToArray(); var variantCategories = configuration.variantCategories .Select(variantCategoryConf => { int[] surfaceIdxs = variantCategoryConf.surfaces .Select(surfaceName => surfaceNameToIdx[surfaceName]) .ToArray(); var variants = variantCategoryConf.variants .Select(variantConf => { var variantAggregator = aggregator.Branch(); foreach (string path in variantConf.materialsDufPaths) { DsonTypes.DsonDocument doc = objectLocator.LocateRoot(path); variantAggregator.IncludeDuf(doc.Root); } var settingsBySurface = variantCategoryConf.surfaces .Select(surfaceName => { int surfaceIdx = surfaceNameToIdx[surfaceName]; var bag = variantAggregator.GetBag(surfaceName); var materialSettings = materialImporter.Import(surfaceIdx, bag); return(materialSettings); }) .ToArray(); return(new MultiMaterialSettings.Variant(variantConf.name, settingsBySurface)); }) .ToArray(); return(new MultiMaterialSettings.VariantCategory(variantCategoryConf.name, surfaceIdxs, variants)); }) .ToArray(); var multiMaterialSettings = new MultiMaterialSettings(perMaterialSettings, variantCategories); materialSetDirectory.CreateWithParents(); textureProcessor.RegisterAction(() => { Persistance.Save(materialSettingsFileInfo, multiMaterialSettings); }); var faceTranparencies = faceTransparencyProcessor.FaceTransparencies; faceTransparenciesFileInfo.WriteArray(faceTranparencies); faceTransparencyProcessor.Dispose(); return(multiMaterialSettings); }
private static MultiMaterialSettings DumpMaterialSet(ImportSettings settings, Device device, ShaderCache shaderCache, ContentFileLocator fileLocator, DsonObjectLocator objectLocator, Figure figure, MaterialSetImportConfiguration baseConfiguration, MaterialSetImportConfiguration configuration, TextureProcessor sharedTextureProcessor) { DirectoryInfo figuresDirectory = CommonPaths.WorkDir.Subdirectory("figures"); DirectoryInfo figureDirectory = figuresDirectory.Subdirectory(figure.Name); DirectoryInfo materialsSetsDirectory = figureDirectory.Subdirectory("material-sets"); DirectoryInfo materialSetDirectory = materialsSetsDirectory.Subdirectory(configuration.name); FileInfo materialSettingsFileInfo = materialSetDirectory.File("material-settings.dat"); FileInfo faceTransparenciesFileInfo = materialSetDirectory.File("face-transparencies.array"); if (materialSettingsFileInfo.Exists && faceTransparenciesFileInfo.Exists) { return(Persistance.Load <MultiMaterialSettings>(UnpackedArchiveFile.Make(materialSettingsFileInfo))); } var aggregator = new DsonMaterialAggregator(fileLocator, objectLocator); IEnumerable <string> dufPaths = Enumerable.Concat(baseConfiguration.materialsDufPaths, configuration.materialsDufPaths); foreach (string path in dufPaths) { DsonTypes.DsonDocument doc = objectLocator.LocateRoot(path); aggregator.IncludeDuf(doc.Root); } TextureProcessor localTextureProcessor; if (sharedTextureProcessor == null) { localTextureProcessor = new TextureProcessor(device, shaderCache, materialSetDirectory, settings.CompressTextures); } else { localTextureProcessor = null; } var textureProcessor = sharedTextureProcessor ?? localTextureProcessor; var faceTransparencyProcessor = new FaceTransparencyProcessor(device, shaderCache, figure); IMaterialImporter materialImporter; if (figure.Name.EndsWith("-hair")) { materialImporter = new HairMaterialImporter(figure, textureProcessor, faceTransparencyProcessor); } else { materialImporter = new UberMaterialImporter(figure, textureProcessor, faceTransparencyProcessor); } var perMaterialSettings = Enumerable.Range(0, figure.Geometry.SurfaceCount) .Select(surfaceIdx => { string surfaceName = figure.Geometry.SurfaceNames[surfaceIdx]; var bag = aggregator.GetBag(surfaceName); var materialSettings = materialImporter.Import(surfaceIdx, bag); return(materialSettings); }) .ToArray(); var multiMaterialSettings = new MultiMaterialSettings(perMaterialSettings); materialSetDirectory.CreateWithParents(); textureProcessor.RegisterAction(() => { Persistance.Save(materialSettingsFileInfo, multiMaterialSettings); }); localTextureProcessor?.ImportAll(); var faceTranparencies = faceTransparencyProcessor.FaceTransparencies; faceTransparenciesFileInfo.WriteArray(faceTranparencies); faceTransparencyProcessor.Dispose(); return(multiMaterialSettings); }