Пример #1
0
        static void Main(string[] argsArray)
        {
            var shell             = new Shell();
            var systemId          = SystemGuidLoader.LoadOrCreateOrEmpty();
            var sessionId         = Guid.NewGuid();
            var log               = ReportFactory.GetReporter(systemId, sessionId, "UnoHost");
            var descriptiveString = "UnoHost (" + argsArray.Select(a => "\"" + a + "\"").Join(" ") + ")";

            try
            {
                AppDomain.CurrentDomain.ReportUnhandledExceptions(log);

                var dispatcher = new Dispatcher(Thread.CurrentThread);

                log.Info("Starting " + descriptiveString, ReportTo.LogAndUser);
                var argsList = argsArray.ToList();

                var args = UnoHostArgs.RemoveFrom(argsList, shell);

                NSApplication.Init();

                NSApplication.SharedApplication.Delegate = new AppDelegate();
                AppDelegate.ThrowOnTerminate             = false;

                Action exit = () =>
                {
                    log.Info("Stopping " + descriptiveString);
                    NSApplication.SharedApplication.Terminate(NSApplication.SharedApplication);
                };
                Console.CancelKeyPress += (sender, e) => exit();

                NSApplication.CheckForIllegalCrossThreadCalls = false;

                // Load metadata
                var unoHostProject = UnoHostProject.Load(args.MetadataPath, shell);

                Action <Exception> onLostConnection = exception =>
                {
                    if (exception == null)
                    {
                        log.Info("CommunicationProtocol closed");
                    }
                    else
                    {
                        log.Exception("CommunicationProtocol failed", exception);
                    }
                    exit();
                };

                var renderTarget = new IOSurfaceRenderTarget();
                var glView       = new UnoView.UnoView(dispatcher, log, renderTarget)
                {
                    WantsBestResolutionOpenGLSurface = true
                };
                glView.PrepareOpenGL();                 // We have to call this method manually because the view isn't bound to a window

                var openGlVersion = new Subject <OpenGlVersion>();

                var messagesTo = new Subject <IBinaryMessage>();
                var output     = Observable.Merge(
                    messagesTo,
                    openGlVersion.Select(OpenGlVersionMessage.Compose),
                    renderTarget.SurfaceRendered.Select(NewSurfaceMessage.Compose));

                if (!args.IsDebug)
                {
                    args.OutputPipe.BeginWritingMessages(
                        "Designer",
                        ex => Console.WriteLine("UnoHost failed to write message to designer: " + ex),
                        output.ObserveOn(new QueuedDispatcher()));
                }

                glView.Initialize(unoHostProject, openGlVersion);

                var messagesFrom = args.InputPipe
                                   .ReadMessages("Designer")
                                   .RefCount()
                                   .ObserveOn(dispatcher)
                                   .Publish();

                messagesFrom.SelectSome(CocoaEventMessage.TryParse)
                .Subscribe(e => EventProcesser.SendEvent(glView, e), onLostConnection, () => onLostConnection(null));

                // Fuselibs fails during construction if we don't get this, and we can't wait for it because we are dispatching responses on our queue
                glView.Resize(new SizeData(Size.Create <Points>(0, 0), 1.0));
                messagesFrom.SelectSome(ResizeMessage.TryParse)
                .Subscribe(glView.Resize, onLostConnection, () => onLostConnection(null));

                var size = glView.Size.Transpose();


                // Run the uno entrypoints, this initializes Uno.Application.Current

                unoHostProject.ExecuteStartupCode();
                var app = Uno.Application.Current as dynamic;


                // Init plugins

                FusionImplementation.Initialize(dispatcher, args.UserDataPath, app.Reflection);
                var overlay = PluginManager.Initialize(messagesFrom, messagesTo, dispatcher, glView.PerFrame, size);
                app.ResetEverything(true, overlay);


                // Ready to go

                messagesFrom.Connect();
                messagesTo.OnNext(new Ready());

                NSApplication.SharedApplication.Run();
            }
            catch (Exception e)
            {
                log.Exception("Exception in " + descriptiveString, e);
            }
        }
Пример #2
0
        static void Main(string[] argsArray)
        {
            var shell     = new Shell();
            var systemId  = SystemGuidLoader.LoadOrCreateOrEmpty();
            var sessionId = Guid.NewGuid();
            var log       = ReportFactory.GetReporter(systemId, sessionId, "UnoHost");

            AppDomain.CurrentDomain.ReportUnhandledExceptions(log);

            DpiAwareness.SetDpiAware(DpiAwareness.ProcessDpiAwareness.SystemAware);

            NativeResources.Load();

            var args = UnoHostArgs.RemoveFrom(argsArray.ToList(), shell);

            // Load metadata
            var unoHostProject = UnoHostProject.Load(args.MetadataPath, shell);

            var form = new DpiAwareForm()
            {
                FormBorderStyle = FormBorderStyle.None,
                ShowInTaskbar   = false
            };

            //if (args.IsDebug)
            //	InitDebugMode(form);

            var unoControl = new UnoControl(form, log);

            form.Controls.Add(unoControl);
            form.ShowIcon = false;


            var openGlVersion   = new Subject <OpenGlVersion>();
            var backgroundQueue = new QueuedDispatcher();
            var lostFocus       = Observable.FromEventPattern(unoControl, "LostFocus").ObserveOn(backgroundQueue);

            var messagesTo = new Subject <IBinaryMessage>();

            var output = Observable.Merge(
                messagesTo.Do(message => Console.WriteLine(message.Type)),
                openGlVersion.Select(OpenGlVersionMessage.Compose),
                Observable.FromEventPattern(unoControl, "GotFocus").Select(_ => WindowFocusMessage.Compose(FocusState.Focused)),
                lostFocus.Select(_ => WindowFocusMessage.Compose(FocusState.Blurred)),
                lostFocus.Select(_ => WindowContextMenuMessage.Compose(false)),
                Observable.FromEventPattern <MouseEventArgs>(unoControl, "MouseUp")
                .Where(m => m.EventArgs.Button == System.Windows.Forms.MouseButtons.Right)
                .Select(_ => WindowContextMenuMessage.Compose(true)),
                Observable.FromEventPattern <MouseEventArgs>(unoControl, "MouseDown")
                .Select(_ => WindowContextMenuMessage.Compose(false)),
                Observable.FromEventPattern <MouseEventArgs>(unoControl, "MouseWheel")
                .Select(m => WindowMouseScrollMessage.Compose(m.EventArgs.Delta)),
                Observable.FromEventPattern <KeyEventArgs>(unoControl, "KeyDown")
                .Select(m => WindowKeyDown.Compose(m.EventArgs.KeyCode)),
                Observable.FromEventPattern <KeyEventArgs>(unoControl, "KeyUp")
                .Select(m => WindowKeyUp.Compose(m.EventArgs.KeyCode)));

            args.OutputPipe.BeginWritingMessages(
                "Designer",
                ex => Console.WriteLine("UnoHost failed to write message to designer: " + ex),
                output.ObserveOn(new QueuedDispatcher()));

            unoControl.Initialize(unoHostProject, openGlVersion);

            // Set hand cursor so we know when we're interacting with the UnoHost and not in the designer
            unoControl.Cursor = System.Windows.Forms.Cursors.Hand;

            // notify studio about the window
            messagesTo.OnNext(WindowCreatedMessage.Compose(form.Handle));

            var dispatcher = new PollingDispatcher(Thread.CurrentThread);

            unoControl.PerFrame.Subscribe(f => dispatcher.DispatchCurrent());


            var density = Observable.Return(new Ratio <Points, Pixels>(1));

            var size = Observable.FromEventPattern(unoControl, "SizeChanged")
                       .StartWith(new EventPattern <object>(null, null))
                       .Select(_ => unoControl.Size.ToSize())
                       .CombineLatest(density, (s, d) => s.Mul(d))
                       .Transpose();



            var messagesFrom = args.InputPipe
                               .ReadMessages("Designer")
                               .RefCount()
                               .ObserveOn(dispatcher)
                               .Publish();

            messagesFrom.Subscribe(next => { }, e => form.Exit(1), () => form.Exit(0));

            // Run the uno entrypoints, this initializes Uno.Application.Current

            unoHostProject.ExecuteStartupCode();
            var app = Uno.Application.Current as dynamic;


            // Init plugins

            FusionImplementation.Initialize(dispatcher, args.UserDataPath, app.Reflection);
            var overlay = PluginManager.Initialize(messagesFrom, messagesTo, dispatcher, unoControl.PerFrame, size);

            app.ResetEverything(true, overlay);


            // Ready to go

            messagesFrom.Connect();
            messagesTo.OnNext(new Ready());

            unoControl.Run();
        }