public static IGeometryVO DetermineVOForEquipment(EquipmentVO equipmentVO) { if (equipmentVO != null && !string.IsNullOrEmpty(equipmentVO.BuildingID)) { BuildingUpgradeCatalog buildingUpgradeCatalog = Service.BuildingUpgradeCatalog; UnlockController unlockController = Service.UnlockController; BuildingTypeVO buildingTypeVO = buildingUpgradeCatalog.GetMinLevel(equipmentVO.BuildingID); int lvl = buildingUpgradeCatalog.GetMaxLevel(equipmentVO.BuildingID).Lvl; for (int i = buildingTypeVO.Lvl + 1; i < lvl; i++) { BuildingTypeVO byLevel = buildingUpgradeCatalog.GetByLevel(equipmentVO.BuildingID, i); BuildingTypeVO buildingTypeVO2; if (!unlockController.IsUnlocked(byLevel, 1, out buildingTypeVO2)) { break; } buildingTypeVO = byLevel; } return(buildingTypeVO); } return(equipmentVO); }
private void SetupGrid() { if (this.itemGrid != null) { return; } this.itemGrid = base.GetElement <UXGrid>("SwapTypeGrid"); this.itemGrid.SetTemplateItem("SwapTypeTemplate"); CurrentPlayer currentPlayer = Service.CurrentPlayer; FactionType faction = currentPlayer.Faction; StaticDataController staticDataController = Service.StaticDataController; BuildingUpgradeCatalog buildingUpgradeCatalog = Service.BuildingUpgradeCatalog; UnlockController unlockController = Service.UnlockController; foreach (BuildingTypeVO current in staticDataController.GetAll <BuildingTypeVO>()) { if (current.Type == BuildingType.Turret && current.Faction == faction && current.StoreTab != StoreTab.NotInStore) { BuildingTypeVO byLevel = buildingUpgradeCatalog.GetByLevel(current.UpgradeGroup, this.buildingInfo.Lvl); BuildingTypeVO buildingTypeVO = null; bool flag = unlockController.IsUnlocked(current, 1, out buildingTypeVO); if (flag || !byLevel.HideIfLocked) { StoreItemTag storeItemTag = new StoreItemTag(); storeItemTag.BuildingInfo = byLevel; string uid = byLevel.Uid; UXElement uXElement = this.itemGrid.CloneTemplateItem(uid); uXElement.Tag = storeItemTag; storeItemTag.MainElement = this.itemGrid.GetSubElement <UXElement>(uid, "ItemInfoTurret"); UXLabel subElement = this.itemGrid.GetSubElement <UXLabel>(uid, "LabelItemInfoTurret"); subElement.Text = LangUtils.GetBuildingDescription(byLevel); storeItemTag.InfoGroup = this.itemGrid.GetSubElement <UXButton>(uid, "InfoTextTurret"); storeItemTag.InfoGroup.Visible = false; storeItemTag.InfoGroup.OnClicked = new UXButtonClickedDelegate(this.OnSwapInfoLabelButtonClicked); storeItemTag.InfoGroup.Tag = storeItemTag; UXButton subElement2 = this.itemGrid.GetSubElement <UXButton>(uid, "BtnItemInfoTurret"); subElement2.OnClicked = new UXButtonClickedDelegate(this.OnSwapInfoButtonClicked); subElement2.Tag = storeItemTag; UXSprite subElement3 = this.itemGrid.GetSubElement <UXSprite>(uid, "SpriteItemImageTurret"); ProjectorConfig projectorConfig = ProjectorUtils.GenerateBuildingConfig(byLevel, subElement3); projectorConfig.AnimPreference = AnimationPreference.NoAnimation; ProjectorUtils.GenerateProjector(projectorConfig); UXLabel subElement4 = this.itemGrid.GetSubElement <UXLabel>(uid, "LabelItemRequirement"); subElement4.Visible = !flag; UXElement subElement5 = this.itemGrid.GetSubElement <UXElement>(uid, "CountAndBuildTime"); subElement5.Visible = flag; if (flag) { int swapCredits = byLevel.SwapCredits; int swapMaterials = byLevel.SwapMaterials; int swapContraband = byLevel.SwapContraband; UXUtils.SetupCostElements(this, "CostTurretSwap", uid, swapCredits, swapMaterials, swapContraband, 0, !flag, null, 150); UXLabel subElement6 = this.itemGrid.GetSubElement <UXLabel>(uid, "LabelBuildTime"); subElement6.Text = GameUtils.GetTimeLabelFromSeconds(byLevel.SwapTime); UXLabel subElement7 = this.itemGrid.GetSubElement <UXLabel>(uid, "LabelSwapItemCount"); subElement7.Text = string.Empty; } else if (buildingTypeVO != null) { subElement4.Text = this.lang.Get("BUILDING_REQUIREMENT", new object[] { buildingTypeVO.Lvl, LangUtils.GetBuildingDisplayName(buildingTypeVO) }); UXUtils.SetupCostElements(this, "CostTurretSwap", uid, 0, 0, 0, 0, !flag, this.lang.Get("s_Locked", new object[0]), 150); } UXCheckbox subElement8 = this.itemGrid.GetSubElement <UXCheckbox>(uid, "TurretItemCard"); subElement8.Enabled = flag; subElement8.OnSelected = new UXCheckboxSelectedDelegate(this.OnSwapItemCheckboxSelected); subElement8.Selected = (byLevel.Uid == this.buildingInfo.Uid); subElement8.Tag = storeItemTag; if (subElement8.Selected) { this.OnSwapItemCheckboxSelected(subElement8, true); } this.itemGrid.AddItem(uXElement, byLevel.Order); } } } this.itemGrid.RepositionItems(); }
public static bool IsBuildingRequirementMet(EquipmentVO equipment) { UnlockController unlockController = Service.Get <UnlockController>(); return(unlockController.IsUpgradeableUnlocked(equipment)); }