Пример #1
0
        /// <inheritdoc />
        public Weapon Convert(ItemDTO value, object state)
        {
            var entity = new UnknownWeapon();

            this.Merge(entity, value, state);
            return(entity);
        }
Пример #2
0
        /// <summary>Converts the given object of type <see cref="DetailsDataContract"/> to an object of type <see cref="Weapon"/>.</summary>
        /// <param name="value">The value to convert.</param>
        /// <param name="state"></param>
        /// <returns>The converted value.</returns>
        public Weapon Convert(DetailsDataContract value, object state)
        {
            if (value == null)
            {
                throw new ArgumentNullException("value", "Precondition: value != null");
            }

            Weapon weapon;
            IConverter <DetailsDataContract, Weapon> converter;

            if (this.typeConverters.TryGetValue(value.Type, out converter))
            {
                weapon = converter.Convert(value, state);
            }
            else
            {
                weapon = new UnknownWeapon();
            }

            weapon.DamageType = this.converterForDamageType.Convert(value.DamageType, state);

            weapon.MinimumPower = value.MinimumPower.GetValueOrDefault();
            weapon.MaximumPower = value.MaximumPower.GetValueOrDefault();
            weapon.Defense      = value.Defense.GetValueOrDefault();

            var infusionSlotDataContracts = value.InfusionSlots;

            if (infusionSlotDataContracts != null)
            {
                weapon.InfusionSlots = this.converterForInfusionSlotCollection.Convert(infusionSlotDataContracts, state);
            }

            var infixUpgradeDataContract = value.InfixUpgrade;

            if (infixUpgradeDataContract != null)
            {
                weapon.InfixUpgrade = this.converterForInfixUpgrade.Convert(infixUpgradeDataContract, state);
            }

            weapon.SuffixItemId = value.SuffixItemId;

            int secondarySuffixItemId;

            if (int.TryParse(value.SecondarySuffixItemId, out secondarySuffixItemId))
            {
                weapon.SecondarySuffixItemId = secondarySuffixItemId;
            }

            return(weapon);
        }
Пример #3
0
 // Implement this method in a buddy class to set properties that are specific to 'UnknownWeapon' (if any)
 partial void Merge(UnknownWeapon entity, ItemDTO dto, object state);
Пример #4
0
        /// <inheritdoc />
        public Weapon Convert(ItemDataContract value, object state)
        {
            if (value == null)
            {
                throw new ArgumentNullException("value", "Precondition: value != null");
            }

            Weapon weapon;
            var    weaponDataContract = value.Weapon;

            IConverter <WeaponDataContract, Weapon> converter;

            if (weaponDataContract != null && this.typeConverters.TryGetValue(weaponDataContract.Type, out converter))
            {
                weapon = converter.Convert(weaponDataContract, state);
            }
            else
            {
                weapon = new UnknownWeapon();
            }

            int defaultSkinId;

            if (int.TryParse(value.DefaultSkin, out defaultSkinId))
            {
                weapon.DefaultSkinId = defaultSkinId;
            }

            if (weaponDataContract == null)
            {
                return(weapon);
            }

            weapon.DamageType = this.converterForDamageType.Convert(weaponDataContract.DamageType, state);

            int minimumPower;

            if (int.TryParse(weaponDataContract.MinimumPower, out minimumPower))
            {
                weapon.MinimumPower = minimumPower;
            }

            int maximumPower;

            if (int.TryParse(weaponDataContract.MaximumPower, out maximumPower))
            {
                weapon.MaximumPower = maximumPower;
            }

            int defense;

            if (int.TryParse(weaponDataContract.Defense, out defense))
            {
                weapon.Defense = defense;
            }

            var infusionSlotDataContracts = weaponDataContract.InfusionSlots;

            if (infusionSlotDataContracts != null)
            {
                weapon.InfusionSlots = this.converterForInfusionSlotCollection.Convert(infusionSlotDataContracts, state);
            }

            var infixUpgradeDataContract = weaponDataContract.InfixUpgrade;

            if (infixUpgradeDataContract != null)
            {
                weapon.InfixUpgrade = this.converterForInfixUpgrade.Convert(infixUpgradeDataContract, state);
            }

            int suffixItemId;

            if (int.TryParse(weaponDataContract.SuffixItemId, out suffixItemId))
            {
                weapon.SuffixItemId = suffixItemId;
            }

            int secondarySuffixItemId;

            if (int.TryParse(weaponDataContract.SecondarySuffixItemId, out secondarySuffixItemId))
            {
                weapon.SecondarySuffixItemId = secondarySuffixItemId;
            }

            return(weapon);
        }