public override void PopulateData(RowParser parser, GameData gameData, Language language) { base.PopulateData(parser, gameData, language); UnkStruct0 = new UnkStruct0Struct[12]; for (var i = 0; i < 12; i++) { UnkStruct0[i] = new UnkStruct0Struct(); UnkStruct0[i].GatheringPoint = parser.ReadColumn <int>(0 + (i * 2 + 0)); UnkStruct0[i].PopRange = parser.ReadColumn <int>(0 + (i * 2 + 1)); } }
public override void PopulateData(RowParser parser, GameData gameData, Language language) { base.PopulateData(parser, gameData, language); UnkStruct0 = new UnkStruct0Struct[3]; for (var i = 0; i < 3; i++) { UnkStruct0[i] = new UnkStruct0Struct(); UnkStruct0[i].StartTime = parser.ReadColumn <ushort>(0 + (i * 2 + 0)); UnkStruct0[i].Durationm = parser.ReadColumn <ushort>(0 + (i * 2 + 1)); } }
public override void PopulateData(RowParser parser, GameData gameData, Language language) { base.PopulateData(parser, gameData, language); UnkStruct0 = new UnkStruct0Struct[8]; for (var i = 0; i < 8; i++) { UnkStruct0[i] = new UnkStruct0Struct(); UnkStruct0[i].Weather = parser.ReadColumn <int>(0 + (i * 2 + 0)); UnkStruct0[i].Rate = parser.ReadColumn <byte>(0 + (i * 2 + 1)); } }
public override void PopulateData(RowParser parser, GameData gameData, Language language) { base.PopulateData(parser, gameData, language); UnkStruct0 = new UnkStruct0Struct[8]; for (var i = 0; i < 8; i++) { UnkStruct0[i] = new UnkStruct0Struct(); UnkStruct0[i].LeveRewardItemGroup = parser.ReadColumn <ushort>(0 + (i * 2 + 0)); UnkStruct0[i].ProbabilityPct = parser.ReadColumn <byte>(0 + (i * 2 + 1)); } }
public void PopulateData(RowParser parser, Lumina lumina, Language language) { RowId = parser.Row; SubRowId = parser.SubRow; UnkStruct0 = new UnkStruct0Struct[8]; for (var i = 0; i < 8; i++) { UnkStruct0[i] = new UnkStruct0Struct(); UnkStruct0[i].LeveRewardItemGroup = parser.ReadColumn <ushort>(0 + (i * 2 + 0)); UnkStruct0[i].ProbabilityPct = parser.ReadColumn <byte>(0 + (i * 2 + 1)); } }
public override void PopulateData(RowParser parser, GameData gameData, Language language) { base.PopulateData(parser, gameData, language); UnkStruct0 = new UnkStruct0Struct[9]; for (var i = 0; i < 9; i++) { UnkStruct0[i] = new UnkStruct0Struct(); UnkStruct0[i].Item = parser.ReadColumn <int>(0 + (i * 3 + 0)); UnkStruct0[i].Count = parser.ReadColumn <byte>(0 + (i * 3 + 1)); UnkStruct0[i].HQ = parser.ReadColumn <bool>(0 + (i * 3 + 2)); } }
public void PopulateData(RowParser parser, Lumina lumina, Language language) { RowId = parser.Row; SubRowId = parser.SubRow; UnkStruct0 = new UnkStruct0Struct[12]; for (var i = 0; i < 12; i++) { UnkStruct0[i] = new UnkStruct0Struct(); UnkStruct0[i].GatheringPoint = parser.ReadColumn <int>(0 + (i * 2 + 0)); UnkStruct0[i].PopRange = parser.ReadColumn <int>(0 + (i * 2 + 1)); } }
public override void PopulateData(RowParser parser, GameData gameData, Language language) { base.PopulateData(parser, gameData, language); UnkStruct0 = new UnkStruct0Struct[12]; for (var i = 0; i < 12; i++) { UnkStruct0[i] = new UnkStruct0Struct(); UnkStruct0[i].SupplyItem = parser.ReadColumn <ushort>(0 + (i * 3 + 0)); UnkStruct0[i].SetQuantity = parser.ReadColumn <ushort>(0 + (i * 3 + 1)); UnkStruct0[i].SetsRequired = parser.ReadColumn <ushort>(0 + (i * 3 + 2)); } }
public void PopulateData(RowParser parser, Lumina lumina, Language language) { RowId = parser.Row; SubRowId = parser.SubRow; UnkStruct0 = new UnkStruct0Struct[3]; for (var i = 0; i < 3; i++) { UnkStruct0[i] = new UnkStruct0Struct(); UnkStruct0[i].StartTime = parser.ReadColumn <ushort>(0 + (i * 2 + 0)); UnkStruct0[i].Durationm = parser.ReadColumn <ushort>(0 + (i * 2 + 1)); } }
public void PopulateData(RowParser parser, Lumina.Lumina lumina, Language language) { RowId = parser.Row; SubRowId = parser.SubRow; UnkStruct0 = new UnkStruct0Struct[8]; for (var i = 0; i < 8; i++) { UnkStruct0[i] = new UnkStruct0Struct(); UnkStruct0[i].Weather = parser.ReadColumn <int>(0 + (i * 2 + 0)); UnkStruct0[i].Rate = parser.ReadColumn <byte>(0 + (i * 2 + 1)); } }
public override void PopulateData(RowParser parser, GameData gameData, Language language) { base.PopulateData(parser, gameData, language); UnkStruct0 = new UnkStruct0Struct[8]; for (var i = 0; i < 8; i++) { UnkStruct0[i] = new UnkStruct0Struct(); UnkStruct0[i].Item = parser.ReadColumn <int>(0 + (i * 3 + 0)); UnkStruct0[i].Quantity = parser.ReadColumn <byte>(0 + (i * 3 + 1)); UnkStruct0[i].RecipeLevel = parser.ReadColumn <byte>(0 + (i * 3 + 2)); } }
public void PopulateData(RowParser parser, Lumina lumina, Language language) { RowId = parser.Row; SubRowId = parser.SubRow; UnkStruct0 = new UnkStruct0Struct[9]; for (var i = 0; i < 9; i++) { UnkStruct0[i] = new UnkStruct0Struct(); UnkStruct0[i].Item = parser.ReadColumn <int>(0 + (i * 3 + 0)); UnkStruct0[i].Count = parser.ReadColumn <byte>(0 + (i * 3 + 1)); UnkStruct0[i].HQ = parser.ReadColumn <bool>(0 + (i * 3 + 2)); } }
public void PopulateData(RowParser parser, Lumina lumina, Language language) { RowId = parser.Row; SubRowId = parser.SubRow; UnkStruct0 = new UnkStruct0Struct[8]; for (var i = 0; i < 8; i++) { UnkStruct0[i] = new UnkStruct0Struct(); UnkStruct0[i].Item = parser.ReadColumn <int>(0 + (i * 3 + 0)); UnkStruct0[i].Quantity = parser.ReadColumn <byte>(0 + (i * 3 + 1)); UnkStruct0[i].RecipeLevel = parser.ReadColumn <byte>(0 + (i * 3 + 2)); } }
public void PopulateData(RowParser parser, Lumina lumina) { RowId = parser.Row; SubRowId = parser.SubRow; UnkStruct0 = new UnkStruct0Struct[12]; for (var i = 0; i < 12; i++) { UnkStruct0[i] = new UnkStruct0Struct(); UnkStruct0[i].SupplyItem = parser.ReadColumn <ushort>(0 + (i * 3 + 0)); UnkStruct0[i].SetQuantity = parser.ReadColumn <ushort>(0 + (i * 3 + 1)); UnkStruct0[i].SetsRequired = parser.ReadColumn <ushort>(0 + (i * 3 + 2)); } }
public override void PopulateData(RowParser parser, GameData gameData, Language language) { base.PopulateData(parser, gameData, language); UnkStruct0 = new UnkStruct0Struct[3]; for (var i = 0; i < 3; i++) { UnkStruct0[i] = new UnkStruct0Struct(); UnkStruct0[i].Spot = parser.ReadColumn <uint>(0 + (i * 2 + 0)); UnkStruct0[i].Time = parser.ReadColumn <byte>(0 + (i * 2 + 1)); } Image = parser.ReadColumn <uint>(6); TerritoryType = new LazyRow <TerritoryType>(gameData, parser.ReadColumn <uint>(7), language); Name = parser.ReadColumn <SeString>(8); }
public override void PopulateData(RowParser parser, GameData gameData, Language language) { base.PopulateData(parser, gameData, language); UnkStruct0 = new UnkStruct0Struct[2]; for (var i = 0; i < 2; i++) { UnkStruct0[i] = new UnkStruct0Struct(); UnkStruct0[i].RewardType = parser.ReadColumn <byte>(0 + (i * 5 + 0)); UnkStruct0[i].RewardItem = parser.ReadColumn <uint>(0 + (i * 5 + 1)); UnkStruct0[i].RewardHQ = parser.ReadColumn <bool>(0 + (i * 5 + 2)); UnkStruct0[i].RewardQuantity = parser.ReadColumn <ushort>(0 + (i * 5 + 3)); UnkStruct0[i].RewardOption = parser.ReadColumn <byte>(0 + (i * 5 + 4)); } RewardItem2 = parser.ReadColumn <uint>(10); RewardHQ2 = parser.ReadColumn <bool>(11); RewardQuantity2 = parser.ReadColumn <ushort>(12); }
public void PopulateData(RowParser parser, Lumina lumina) { RowId = parser.Row; SubRowId = parser.SubRow; UnkStruct0 = new UnkStruct0Struct[2]; for (var i = 0; i < 2; i++) { UnkStruct0[i] = new UnkStruct0Struct(); UnkStruct0[i].RewardType = parser.ReadColumn <byte>(0 + (i * 5 + 0)); UnkStruct0[i].RewardItem = parser.ReadColumn <uint>(0 + (i * 5 + 1)); UnkStruct0[i].RewardHQ = parser.ReadColumn <bool>(0 + (i * 5 + 2)); UnkStruct0[i].RewardQuantity = parser.ReadColumn <ushort>(0 + (i * 5 + 3)); UnkStruct0[i].RewardOption = parser.ReadColumn <byte>(0 + (i * 5 + 4)); } RewardItem2 = parser.ReadColumn <uint>(10); RewardHQ2 = parser.ReadColumn <bool>(11); RewardQuantity2 = parser.ReadColumn <ushort>(12); }