public ActionResult MaintenanceSecondCheckUp() { UniversalMethods universalMethods = new UniversalMethods(); universalMethods.MaintenanceSecondCheckUp(); return(Content("Success")); }
public void WeaponActive() { foreach (GameObject mainWeapon in mainWeapons) { mainWeapon.GetComponentInChildren <LaserScript>().ShowHideAmmoText(); mainWeapon.SetActive(UniversalMethods.ReBoolean(mainWeapon.activeSelf)); } }
public ActionResult MaintenanceFirstCheckUp() { UniversalMethods universalMethods = new UniversalMethods(); universalMethods.MaintenanceFirstCheckUp(); //Test //UniversalMethods universalMethods = new UniversalMethods(); //universalMethods.testMethod(); return(Content("Success")); }