public static void ResetAll() { Shoot.Reset(); Gun.Reset(); Shoot.Visible = true; Shoot.Active = true; Shoot.Icon = ExtraResources.SHOOT; Shoot.Saturator = ActiveKDAndTargetSaturator.INSTANCE; Shoot.Targeter = StandardGunTargeter.INSTANCE; Shoot.Cooldown = GunController.Cooldown; Gun.Visible = true; Gun.Active = true; Gun.Saturator = ActiveSaturator.INSTANCE; }
public static void ResetAll() { Primary.Reset(); Side.Reset(); }