private void OnEnable() { _graph = UnityUtility.FindParent <Graph>(this); _label = GetComponent <GraphLabel>(); _colorAnimation.Init(new Color32(255, 255, 255, 255)); _colorAnimation.Finished += ApplyColor; }
private void OnEnable() { _surface = UnityUtility.FindParent <Surface>(this); _surface.OnAction += HandleSurfaceAction; StartCoroutine(InitWebData()); }
private void Start() { _graph = GetComponent <GraphMetaData>(); _graphManager = UnityUtility.FindParent <Debug_GraphManager>(this); FetchProperties(); }
private void OnEnable() { _pointRenderer = GetComponent <PointRenderer>(); _graph = UnityUtility.FindParent <Graph>(this); _graph.OnDataChange += OnDataChange; OnDataChange(); _posAnimation.Update += SetData; }
void OnEnable() { _surface = UnityUtility.FindParent <Surface>(this); _surface.OnAction += HandleSurfaceAction; _markerSpawner = GetComponent <ArMarkerSpawner>(); StartCoroutine(InitWebData()); }
private void OnEnable() { _surface = UnityUtility.FindParent <Surface>(this); _surface.OnAction += HandleSurfaceAction; _graphManager = GetComponent <GraphManager>(); StartCoroutine(InitWebData()); }
void OnEnable() { IsInitialized = false; // search for Surface anchor on parents _surface = UnityUtility.FindParent <Surface>(this); _surface.OnAction += HandleSurfaceAction; _graphManager = GetComponent <GraphManager>(); StartCoroutine(InitWebData()); }
private void Start() { _graph = UnityUtility.FindParent <Graph>(this); _filterListener = UnityUtility.FindParent <GraphFilterListener>(this); if (_filterListener) { _filterListener.OnFilterUpdate += OnFilterUpdate; OnFilterUpdate(); } _rotationAnimation.Init(Quaternion.identity); _colorAnimation.Init(new Color32(255, 255, 255, 0)); StartCoroutine(RunUpdates()); }
private void OnEnable() { _graph = UnityUtility.FindParent <Graph>(this); _image = GetComponent <Image>(); _image.material = Instantiate(_image.material); }
private void Start() { _surface = UnityUtility.FindParent <Surface>(this); }
private void OnEnable() { _graph = UnityUtility.FindParent <GraphMetaData>(this).Graph; _wasGraphFlipped = _graph.IsFlipped; _sharedMaterial = Instantiate(MaterialTemplate); }
private void OnEnable() { _graph = UnityUtility.FindParent <Graph>(this); }
private void OnEnable() { _graph = UnityUtility.FindParent <Graph>(this); _graph.OnDataChange += OnDataChange; }
private void OnEnable() { _surface = UnityUtility.FindParent <Surface>(this); _graphManager = GetComponent <GraphManager>(); _offsetAnimation.Init(0); }