Пример #1
0
        private static void OnPlayModeChanged(UnityEditor.PlayModeStateChange state)
        {
            switch (state)
            {
            case UnityEditor.PlayModeStateChange.EnteredPlayMode:
                DisposeAgent();
                _agent = InitializeAgent(UnityUIAgentEditorRuntime.Create(GetRoot()));
                CurrentInterfaceType = _agent.GetInterfaceType();
                break;

            case UnityEditor.PlayModeStateChange.EnteredEditMode:
                DisposeAgent();
                _agent = InitializeAgent(UnityUIAgentEditor.Create());
                CurrentInterfaceType = _agent.GetInterfaceType();
                break;
            }
        }
Пример #2
0
        private static void Initialize()
        {
            _agent = InitializeAgent(UnityUIAgentEditor.Create());

            UnityEditor.EditorApplication.playModeStateChanged += OnPlayModeChanged;
        }