Пример #1
0
        static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *__ret = ILIntepreter.Minus(__esp, 0);

            var result_of_this_method = new UnityUI.UIRTRenderer();

            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
Пример #2
0
 static void set_Height_3(ref object o, object v)
 {
     UnityUI.UIRTRenderer _o = (UnityUI.UIRTRenderer)o;
     _o.Height = (System.Int32)v;
 }
Пример #3
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 static void set_Width_2(ref object o, object v)
 {
     UnityUI.UIRTRenderer _o = (UnityUI.UIRTRenderer)o;
     _o.Width = (System.Int32)v;
 }
Пример #4
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 static void set_Texture_1(ref object o, object v)
 {
     UnityUI.UIRTRenderer _o = (UnityUI.UIRTRenderer)o;
     _o.Texture = (UnityEngine.RenderTexture)v;
 }
Пример #5
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 static void set_Camera_0(ref object o, object v)
 {
     UnityUI.UIRTRenderer _o = (UnityUI.UIRTRenderer)o;
     _o.Camera = (UnityEngine.Camera)v;
 }
Пример #6
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 static void set_Format_5(ref object o, object v)
 {
     UnityUI.UIRTRenderer _o = (UnityUI.UIRTRenderer)o;
     _o.Format = (UnityEngine.RenderTextureFormat)v;
 }
Пример #7
0
 static void set_Depth_4(ref object o, object v)
 {
     UnityUI.UIRTRenderer _o = (UnityUI.UIRTRenderer)o;
     _o.Depth = (System.Int32)v;
 }