static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *__ret = ILIntepreter.Minus(__esp, 0); var result_of_this_method = new UnityUI.UIRTRenderer(); return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
static void set_Height_3(ref object o, object v) { UnityUI.UIRTRenderer _o = (UnityUI.UIRTRenderer)o; _o.Height = (System.Int32)v; }
static void set_Width_2(ref object o, object v) { UnityUI.UIRTRenderer _o = (UnityUI.UIRTRenderer)o; _o.Width = (System.Int32)v; }
static void set_Texture_1(ref object o, object v) { UnityUI.UIRTRenderer _o = (UnityUI.UIRTRenderer)o; _o.Texture = (UnityEngine.RenderTexture)v; }
static void set_Camera_0(ref object o, object v) { UnityUI.UIRTRenderer _o = (UnityUI.UIRTRenderer)o; _o.Camera = (UnityEngine.Camera)v; }
static void set_Format_5(ref object o, object v) { UnityUI.UIRTRenderer _o = (UnityUI.UIRTRenderer)o; _o.Format = (UnityEngine.RenderTextureFormat)v; }
static void set_Depth_4(ref object o, object v) { UnityUI.UIRTRenderer _o = (UnityUI.UIRTRenderer)o; _o.Depth = (System.Int32)v; }