void OnCursorAdded(object sender, UnityTuioEventProcessor.TuioEventCursorArgs e) { AddPlayer(e.tuioCursor); }
void OnCursorRemoved(object sender, UnityTuioEventProcessor.TuioEventCursorArgs e) { RemovePlayer(e.tuioCursor.SessionID); }
void OnCursorAdded(object sender, UnityTuioEventProcessor.TuioEventCursorArgs e) { AddPlayer(e.tuioCursor.SessionID, UnityTuioManager.GetScreenPositionFromRelativePosition(e.tuioCursor.Position)); }
void OnCursorUpdated(object sender, UnityTuioEventProcessor.TuioEventCursorArgs e) { UpdatePlayerPosition(e.tuioCursor); }
private void OnCursorAdded(object sender, UnityTuioEventProcessor.TuioEventCursorArgs e) { StoreContainer(e.tuioCursor); }