Пример #1
0
 public static Vector3 GetDeltaPosition()
 {
     if (IsPC)
     {
         UnityTouchPhase phase = GetPhase();
         if (phase != UnityTouchPhase.None)
         {
             Vector3 now   = Input.mousePosition;
             Vector3 delta = now - beforePosition;
             beforePosition = now;
             return(delta);
         }
     }
     else
     {
         if (Input.touchCount > 0)
         {
             return(Input.GetTouch(0).deltaPosition);
         }
     }
     return(Vector3.zero);
 }
Пример #2
0
    public void CheckTouch()
    {
        Vector3 p_pos = UnityTouch.GetPosition();              // ピクセル座標
        Vector2 u_pos = main_camera.ScreenToWorldPoint(p_pos); // Unity座標

        UnityTouchPhase phase = UnityTouch.GetPhase();

        if (phase == UnityTouchPhase.None)
        {
            return;
        }
        else if (phase == UnityTouchPhase.Began)
        {
            if (Mathf.Abs(u_pos.x) >= 2.7f || Mathf.Abs(u_pos.y) >= 3.3f)
            {
                puzzleManager.ChangeState(PuzzleState.Wait);
                return;
            }
            puzzleManager.ChangeState();
        }
        else if (phase == UnityTouchPhase.Ended)
        {
            puzzleManager.ChangeState();
            return;
        }

        if (puzzleManager.GetState() == PuzzleState.Touch)
        {
            if (Mathf.Abs(u_pos.x) >= 2.7f || Mathf.Abs(u_pos.y) >= 3.3f)
            {
                puzzleManager.ChangeState();
                return;
            }
        }

        for (int i = 0; i < 9; ++i)
        {
            for (int j = 0; j < 9; ++j)
            {
                GlobeObject g_obj = globeArray[i, j].Object.SafeGetComponent <GlobeObject>();
                if (g_obj.IsTouch(u_pos))
                {
                    // 既にタッチしたGlobeの処理
                    if (globeArray[i, j].IsTouch)
                    {
                        // 直前に触れたGlobeは処理しない
                        if (touchedStack.Count != 0 && touchedStack.Peek() == new Vector2(i, j))
                        {
                            return;
                        }
                        else
                        {
                            puzzleManager.ChangeState();
                            return;
                        }
                    }
                    g_obj.DoTouch();            // Globeの色を変える
                    globeArray[i, j].DoTouch(); // IsTouch = true
                    touchedStack.Push(new Vector2(i, j));
                }
            }
        }
    }