Пример #1
0
        static GameManagerEditor()
        {
            ProjectBuilder.onRemoveAutoIncludedScenes += RemoveAutoIncludedScenes;
            ProjectBuilder.onAddAutoIncludedScenes    += AddAutoIncludedScenes;

            UnityToolsEditor.AddProjectChangeListener(RefreshScenesList);

            EditorApplication.playModeStateChanged += OnPlayModeChanged;
            ToolbarExtender.LeftToolbarGUI.Add(OnToolbarGUI);
        }
Пример #2
0
 static GameSettingsEditor()
 {
     UnityToolsEditor.AddProjectChangeListener(GameSettingsList.RefreshGameSettingsList);
 }
 static PerksCollectionEditor()
 {
     UnityToolsEditor.AddProjectChangeListener(RefreshPerksList);
 }