private void ClearCameraAndRenderTexture() { texture = null; //if (_ModelT != null) //{ // _ModelT.SetParent(null, false); // //Common.HobaDebuger.LogWarning("Remember to Realse the Model loaded! " + _ModelT.name); // Debug.LogWarning("IMageModel Release Model 1"); // LuaScriptMgr.Instance.CallOnTraceBack(); // _ModelT = null; //} CleanPP(); //if (_UICamera != null && _UICamera.targetTexture == _RenderTexture) // _UICamera.targetTexture = null; //if (_RenderTexture != null) //{ // if (_RenderTexturePool != null) // _RenderTexturePool.Pool(_RenderTexture); // else // DestroyImmediate(_RenderTexture); // _RenderTexture = null; //} if (_IMRootT != null) { if (_PlatformT != null) { while (_PlatformT.childCount > 0) { Transform t = _PlatformT.GetChild(0); t.SetParent(null, false); #if UNITY_EDITOR Debug.LogError("Leaked model found in " + this.name); LuaScriptMgr.Instance.CallOnTraceBack(); #endif } } _IMRootT.gameObject.SetActive(false); if (_CameraPool != null) { _CameraPool.Pool(_IMRootT.gameObject); } else { Destroy(_IMRootT.gameObject); } _IMRootT = null; _UICamera = null; _UICameraT = null; _GroundT = null; _StageT = null; _PlatformT = null; _GroundShadow = null; _GroundWater = null; } if (_ID != -1) { _ActiveCameras[_ID] = null; _ID = -1; } }