public IEnumerator ActionExecuteNextLateUpdate() { // Wait for a new frame yield return(new WaitForEndOfFrame()); var counter = 0; UnityThread.ExecuteInUpdate(() => { ++counter; Debug.Log("Update loop"); }); UnityThread.ExecuteInLateUpdate(() => { counter = counter * 2; Debug.Log("LateUpdate loop"); }); // Runner is spawned var runner = GameObject.Find("UnityThreadRunner"); Assert.NotNull(runner); yield return(null); LogAssert.Expect(LogType.Log, "Update loop"); Assert.AreEqual(1, counter); yield return(new WaitForEndOfFrame()); LogAssert.Expect(LogType.Log, "LateUpdate loop"); Assert.AreEqual(2, counter); }