Пример #1
0
    public void CreateSocketClientConnecttion(string ip, int port)
    {
        m_UnitySocketClient = new UnitySocketClient(ip, port);
        m_UnitySocketClient.SocketConnection();

        UnitySocketClient.m_SocketRecvDataHandler += UnitySocketClient_m_SocketRecvDataHandler;
    }
    public void OnPopupListValueChanged()
    {
        UnitySocketClient client = GameObject.Find("SocketControl").GetComponent <SocketController>().m_UnitySocketClient;

        if (client != null && client.IsUnitySocketClientConnected())
        {
            UIPopupList poplist = UIPopupList.current;
            Debug.Log("Current Value is " + poplist.value);
            client.Send(DataHandler.PackingSetScriptInfo(poplist.value));
        }
    }