public void CreateSocketClientConnecttion(string ip, int port) { m_UnitySocketClient = new UnitySocketClient(ip, port); m_UnitySocketClient.SocketConnection(); UnitySocketClient.m_SocketRecvDataHandler += UnitySocketClient_m_SocketRecvDataHandler; }
public void OnPopupListValueChanged() { UnitySocketClient client = GameObject.Find("SocketControl").GetComponent <SocketController>().m_UnitySocketClient; if (client != null && client.IsUnitySocketClientConnected()) { UIPopupList poplist = UIPopupList.current; Debug.Log("Current Value is " + poplist.value); client.Send(DataHandler.PackingSetScriptInfo(poplist.value)); } }