Пример #1
0
        private void OnIdentityChanged(object err, UnitySocialCredential result)
        {
            if (err != null)
            {
                throw new CredentialException("Identity change with error: " + err);
            }

            if (result.isAnonymous)
            {
                _local.ChangeToAnonymousIdentityId(result.userId + "_" + result.projectId);
            }
        }
Пример #2
0
            public void OnIdentityChanged(string data)
            {
                var dict = Tools.DictionaryExtensions.JsonToDictionary(data);
                UnitySocialCredential credential = null;
                object projectId, userId, accessToken, userName, isAnonymous, callbackId;
                string error = null;

                if (dict.TryGetValue("projectId", out projectId) &&
                    dict.TryGetValue("userId", out userId) &&
                    dict.TryGetValue("isAnonymous", out isAnonymous) &&
                    dict.TryGetValue("accessToken", out accessToken) &&
                    dict.TryGetValue("userName", out userName))
                {
                    credential             = new UnitySocialCredential();
                    credential.projectId   = (string)projectId;
                    credential.userId      = (string)userId;
                    credential.token       = (string)accessToken;
                    credential.username    = (string)userName;
                    credential.isAnonymous = (bool)isAnonymous;
                }
                else
                {
                    error = "Message from js was:\"" + data + "\"";
                }

                Identity unitySocialIdentity = Identity.defaultProvider as Identity;

                if (unitySocialIdentity != null)
                {
                    if (dict.TryGetValue("callbackId", out callbackId))
                    {
                        unitySocialIdentity.CallGetOrRefreshCredentialAsyncCallback(Convert.ToUInt32(callbackId), error, credential);
                    }
                    else
                    {
                        unitySocialIdentity.SetCredential(error, credential);
                    }
                }
            }