Пример #1
0
    public static int get_UnitySceneRootObjs(IntPtr l)
    {
        int result;

        try
        {
            UnitySceneLayer unitySceneLayer = (UnitySceneLayer)LuaObject.checkSelf(l);
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, unitySceneLayer.UnitySceneRootObjs);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
Пример #2
0
    public static int set_Scene(IntPtr l)
    {
        int result;

        try
        {
            UnitySceneLayer unitySceneLayer = (UnitySceneLayer)LuaObject.checkSelf(l);
            Scene           scene;
            LuaObject.checkValueType <Scene>(l, 2, out scene);
            unitySceneLayer.Scene = scene;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
Пример #3
0
    public static int set_UnitySceneRootObjs(IntPtr l)
    {
        int result;

        try
        {
            UnitySceneLayer   unitySceneLayer = (UnitySceneLayer)LuaObject.checkSelf(l);
            List <GameObject> unitySceneRootObjs;
            LuaObject.checkType <List <GameObject> >(l, 2, out unitySceneRootObjs);
            unitySceneLayer.UnitySceneRootObjs = unitySceneRootObjs;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }