public static int get_UnitySceneRootObjs(IntPtr l) { int result; try { UnitySceneLayer unitySceneLayer = (UnitySceneLayer)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, unitySceneLayer.UnitySceneRootObjs); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_Scene(IntPtr l) { int result; try { UnitySceneLayer unitySceneLayer = (UnitySceneLayer)LuaObject.checkSelf(l); Scene scene; LuaObject.checkValueType <Scene>(l, 2, out scene); unitySceneLayer.Scene = scene; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_UnitySceneRootObjs(IntPtr l) { int result; try { UnitySceneLayer unitySceneLayer = (UnitySceneLayer)LuaObject.checkSelf(l); List <GameObject> unitySceneRootObjs; LuaObject.checkType <List <GameObject> >(l, 2, out unitySceneRootObjs); unitySceneLayer.UnitySceneRootObjs = unitySceneRootObjs; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }