Пример #1
0
        public void ExecuteRunner()
        {
            if (DefaultToolPathExist)
            {
                FileSystem.CreateFile("C:/Program Files (x86)/Unity/Editor/Unity.exe");
            }
            if (ProjectPathExist && ProjectPath != null)
            {
                FileSystem.CreateDirectory(ProjectPath);
            }
            var runner = new UnityRunner(FileSystem, Environment, ProcessRunner, Tools);

            runner.Run(Context, ProjectPath, Platform);
        }
Пример #2
0
 public void ExecuteRunner()
 {
     var runner = new UnityRunner(FileSystem, Environment, ProcessRunner);
     runner.Run(Context, ProjectPath, Platform);
 }
Пример #3
0
        public void ExecuteRunner()
        {
            var runner = new UnityRunner(FileSystem, Environment, ProcessRunner);

            runner.Run(Context, ProjectPath, Platform);
        }