void HandleProcessClose(object sender, UnityProcessInfo unityProcessInfo) { lock (this.manager.UnityProcessInfos) { this.manager.CloseUnityProcess(unityProcessInfo); this.UpdateListView(); } }
void HandleProcessRestart(object sender, UnityProcessInfo unityProcessInfo) { lock (this.manager.UnityProcessInfos) { this.manager.RestartUnityProcess(unityProcessInfo); this.UpdateListView(); } }
void HandleProcessSelect(object sender, UnityProcessInfo unityProcessInfo) { this.manager.SelectUnityProcess(unityProcessInfo); }