//----- method -----

        private static T GetInstance()
        {
            if (instance == null)
            {
                instance = LoadInstance();
            }

            if (instance == null)
            {
                return(null);
            }

            var assetPath = AssetDatabase.GetAssetPath(instance);
            var path      = UnityPathUtility.ConvertAssetPathToFullPath(assetPath);

            var time = File.GetLastWriteTime(path);

            var update = !instance.lastWriteTime.HasValue || instance.lastWriteTime.Value != time;

            if (update)
            {
                if (onReload != null)
                {
                    onReload.OnNext(Unit.Default);
                }

                instance = LoadInstance();
                instance.lastWriteTime = time;
            }

            return(instance);
        }
Пример #2
0
        private void CalcPerformance(DicingTexture dicingTexture)
        {
            calcPerformance = false;

            if (dicingTexture != null)
            {
                var assetPath = AssetDatabase.GetAssetPath(dicingTexture);
                var fullPath  = UnityPathUtility.ConvertAssetPathToFullPath(assetPath);

                var fileInfo = new FileInfo(fullPath);

                infoFileSize = (float)fileInfo.Length / MB;
            }
            else
            {
                return;
            }

            var textures = dicingTexture.GetAllDicingSource()
                           .Select(x => AssetDatabase.GUIDToAssetPath(x.guid))
                           .Select(x => AssetDatabase.LoadMainAssetAtPath(x) as Texture2D)
                           .Where(x => x != null)
                           .ToArray();

            // 消費メモリサイズを計測.
            totalMemSize = 0;
            textures.ForEach(x =>
            {
                var mem       = Mathf.NextPowerOfTwo(x.width) * Mathf.NextPowerOfTwo(x.height);
                mem          *= !x.alphaIsTransparency ? 3 : 4;
                totalMemSize += mem;
            });
            totalMemSize /= MB;

            if (dicingTexture.Texture != null)
            {
                var mem = Mathf.NextPowerOfTwo(dicingTexture.Texture.width) * Mathf.NextPowerOfTwo(dicingTexture.Texture.height);
                mem *= !dicingTexture.Texture.alphaIsTransparency ? 3 : 4;
                totalAtlasMemSize = (float)mem / MB;
            }

            // ファイルサイズ.
            totalFileSize = 0f;
            textures.Select(x => AssetDatabase.GetAssetPath(x))
            .Select(x => UnityPathUtility.ConvertAssetPathToFullPath(x))
            .Select(x => new FileInfo(x))
            .ForEach(x => totalFileSize += (float)x.Length / MB);

            if (dicingTexture.Texture != null)
            {
                var assetPath = AssetDatabase.GetAssetPath(dicingTexture.Texture);
                var fullPath  = UnityPathUtility.ConvertAssetPathToFullPath(assetPath);

                var fileInfo = new FileInfo(fullPath);

                atlasFileSize = (float)fileInfo.Length / MB;
            }

            calcPerformance = true;
        }
Пример #3
0
        private static Object GenerateScriptableObject(Type type, string assetPath)
        {
            assetPath = Path.ChangeExtension(assetPath, AssetFileExtension);

            var instance = AssetDatabase.LoadAssetAtPath(assetPath, type);

            if (instance == null)
            {
                var path = UnityPathUtility.ConvertAssetPathToFullPath(assetPath);

                if (!File.Exists(path))
                {
                    instance = CreateInstance(type);

                    var directory = Path.GetDirectoryName(path);

                    if (!Directory.Exists(directory))
                    {
                        Directory.CreateDirectory(directory);
                    }

                    AssetDatabase.CreateAsset(instance, assetPath);

                    AssetDatabase.ImportAsset(assetPath, ImportAssetOptions.ForceUpdate);
                    AssetDatabase.SaveAssets();
                    AssetDatabase.Refresh();
                }
            }

            return(instance);
        }
        // 元になったテクスチャ情報構築.
        private DicingSourceData[] BuildDicingSourceData(DicingTargetData[] targetDatas)
        {
            var result = new List <DicingSourceData>();

            foreach (var targetData in targetDatas)
            {
                var texture   = targetData.texture;
                var assetPath = AssetDatabase.GetAssetPath(texture);
                var fullPath  = UnityPathUtility.ConvertAssetPathToFullPath(assetPath);

                var item = new DicingSourceData()
                {
                    textureName = Path.GetFileNameWithoutExtension(assetPath),
                    guid        = AssetDatabase.AssetPathToGUID(assetPath),
                    lastUpdate  = File.GetLastWriteTime(fullPath).ToUnixTime(),
                    width       = texture.width,
                    height      = texture.height,
                    xblock      = targetData.bx,
                    yblock      = targetData.by,
                    blockIds    = targetData.blocks.Select(x => x.blockId).ToArray(),
                };

                result.Add(item);
            }

            return(result.ToArray());
        }
Пример #5
0
        public long GetFileSize()
        {
            if (!fileSize.HasValue)
            {
                var filePath = UnityPathUtility.ConvertAssetPathToFullPath(AssetPath);

                fileSize = File.Exists(filePath) ? new FileInfo(filePath).Length : 0;
            }

            return(fileSize.Value);
        }
Пример #6
0
        public void DeleteInvalidInfo()
        {
            var list = new List <ManageInfo>();

            for (var i = 0; i < manageInfos.Length; i++)
            {
                var manageInfo = manageInfos[i];

                if (manageInfo == null)
                {
                    continue;
                }

                if (string.IsNullOrEmpty(manageInfo.guid))
                {
                    continue;
                }

                var assetPath = AssetDatabase.GUIDToAssetPath(manageInfo.guid);

                var path = UnityPathUtility.ConvertAssetPathToFullPath(assetPath);

                var isFolder = AssetDatabase.IsValidFolder(assetPath);

                if (isFolder)
                {
                    if (!Directory.Exists(path))
                    {
                        continue;
                    }
                }
                else
                {
                    if (!File.Exists(path))
                    {
                        continue;
                    }
                }

                list.Add(manageInfo);
            }

            if (list.Count != manageInfos.Length)
            {
                manageInfos = list.ToArray();

                UnityEditorUtility.SaveAsset(this);
            }
        }
Пример #7
0
        //----- field -----

        //----- property -----

        //----- method -----

        public static bool GenerateScript(string folderPath, string fileName, string script)
        {
            if (!AssetDatabase.IsValidFolder(folderPath))
            {
                return(false);
            }

            var projectPath = UnityPathUtility.GetProjectFolderPath();

            var folder = PathUtility.Combine(projectPath, folderPath);

            if (!Directory.Exists(folder))
            {
                Directory.CreateDirectory(folder);
            }

            var assetPath = PathUtility.Combine(folderPath, fileName);

            var fullPath = UnityPathUtility.ConvertAssetPathToFullPath(assetPath);

            var requireUpdate = true;

            if (File.Exists(fullPath))
            {
                using (var sr = new StreamReader(fullPath, Encoding.UTF8))
                {
                    var text = sr.ReadToEnd();

                    requireUpdate = text != script;
                }
            }

            if (requireUpdate)
            {
                File.WriteAllText(fullPath, script, Encoding.UTF8);

                AssetDatabase.ImportAsset(assetPath);
            }

            return(true);
        }
Пример #8
0
        //----- method -----

        private static T GetInstance()
        {
            if (instance == null)
            {
                instance = LoadInstance();
            }

            if (instance == null)
            {
                return(null);
            }

            if (string.IsNullOrEmpty(instance.assetFullPath))
            {
                var assetPath = AssetDatabase.GetAssetPath(instance);

                instance.assetFullPath = UnityPathUtility.ConvertAssetPathToFullPath(assetPath);
            }

            var time = File.GetLastWriteTime(instance.assetFullPath);

            if (instance.lastWriteTime != time)
            {
                if (onReload != null)
                {
                    onReload.OnNext(Unit.Default);
                }

                if (instance.lastWriteTime.HasValue)
                {
                    instance = LoadInstance();
                }

                instance.lastWriteTime = time;
            }

            return(instance);
        }
Пример #9
0
        /// <summary>
        /// 初回インポートか確認.
        /// </summary>
        public bool IsFirstImport(string assetPath)
        {
            var firstImport = false;

            // 登録されていたら初回.
            firstImport |= firstImportAssets.Contains(assetPath);

            // .metaがなかったら初回.
            var metaFilePath = string.Empty;

            try
            {
                metaFilePath = UnityPathUtility.ConvertAssetPathToFullPath(assetPath) + UnityEditorUtility.MetaFileExtension;
            }
            catch (Exception)
            {
                return(false);
            }

            firstImport |= !File.Exists(metaFilePath);

            return(firstImport);
        }
Пример #10
0
        // 元になったテクスチャ情報構築.
        private PatternData[] BuildPatternData(PatternTargetData[] targetDatas)
        {
            var result = new List <PatternData>();

            foreach (var targetData in targetDatas)
            {
                var texture   = targetData.texture;
                var assetPath = AssetDatabase.GetAssetPath(texture);
                var fullPath  = UnityPathUtility.ConvertAssetPathToFullPath(assetPath);

                var textureName = Path.GetFileNameWithoutExtension(assetPath);
                var assetGuid   = AssetDatabase.AssetPathToGUID(assetPath);
                var lastUpdate  = File.GetLastWriteTime(fullPath).ToUnixTime();
                var width       = texture.width;
                var height      = texture.height;
                var blockIds    = targetData.blocks.Select(x => x.blockId).ToArray();

                var item = new PatternData(textureName, assetGuid, lastUpdate, width, height, targetData.bx, targetData.by, blockIds);

                result.Add(item);
            }

            return(result.OrderBy(x => x.TextureName, new NaturalComparer()).ToArray());
        }
Пример #11
0
        public void BuildTextureInfos()
        {
            // 選択中テクスチャ.
            var selectionTextures = Selection.objects != null?
                                    Selection.objects.OfType <Texture2D>().ToArray() :
                                        new Texture2D[0];

            // パック済みのテクスチャは除外.
            if (selectDicingTexture != null)
            {
                selectionTextures = selectionTextures
                                    .Where(x => x != selectDicingTexture.Texture)
                                    .ToArray();
            }

            var allDicingSource = selectDicingTexture != null?
                                  selectDicingTexture.GetAllDicingSource() :
                                      new DicingSourceData[0];

            var textureInfoByGuid = new Dictionary <string, TextureInfo>();

            foreach (var item in allDicingSource)
            {
                if (string.IsNullOrEmpty(item.guid))
                {
                    continue;
                }

                var assetPath = AssetDatabase.GUIDToAssetPath(item.guid);
                var texture   = AssetDatabase.LoadMainAssetAtPath(assetPath) as Texture2D;

                var info = new TextureInfo();

                info.status = texture != null ? TextureStatus.Exist : TextureStatus.Missing;

                if (info.status == TextureStatus.Exist)
                {
                    var fullPath   = UnityPathUtility.ConvertAssetPathToFullPath(assetPath);
                    var lastUpdate = File.GetLastWriteTime(fullPath).ToUnixTime();

                    if (item.lastUpdate != lastUpdate)
                    {
                        info.status = TextureStatus.Update;
                    }

                    info.texture = texture;
                }

                textureInfoByGuid.Add(item.guid, info);
            }

            foreach (var texture in selectionTextures)
            {
                var assetPath = AssetDatabase.GetAssetPath(texture);
                var guid      = AssetDatabase.AssetPathToGUID(assetPath);

                var info = textureInfoByGuid.GetValueOrDefault(guid);

                if (info == null)
                {
                    info = new TextureInfo()
                    {
                        status  = TextureStatus.Add,
                        texture = texture,
                    };

                    textureInfoByGuid.Add(guid, info);
                }
                else
                {
                    textureInfoByGuid[guid].status = TextureStatus.Update;
                }
            }

            textureInfos = textureInfoByGuid.Values.ToArray();

            CalcPerformance(selectDicingTexture);

            Repaint();
        }