/// <summary> /// Called after Awake() when the script instance is enabled. /// Initializes variables then loads the field and robot as well as setting up replay features. /// </summary> public override void Start() { AppModel.ClearError(); //getting bullet physics information physicsWorld = BPhysicsWorld.Get(); ((DynamicsWorld)physicsWorld.world).SetInternalTickCallback(BPhysicsTickListener.Instance.PhysicsTick); //setting up raycast robot tick callback BPhysicsTickListener.Instance.OnTick -= BRobotManager.Instance.UpdateRaycastRobots; BPhysicsTickListener.Instance.OnTick += BRobotManager.Instance.UpdateRaycastRobots; //starts a new instance of unity packet which receives packets from the driver station unityPacket = new UnityPacket(); unityPacket.Start(); SpawnedRobots = new List <NetworkRobot>(); //loads all the controls Controls.Load(); //initializes the dynamic camera DynamicCameraObject = GameObject.Find("Main Camera"); dynamicCamera = DynamicCameraObject.AddComponent <DynamicCamera>(); DynamicCamera.ControlEnabled = true; IsMetric = PlayerPrefs.GetString("Measure").Equals("Metric") ? true : false; Network = GameObject.Find("NetworkManager").GetComponent <MultiplayerNetwork>(); Network.State = this; }
/// <summary> /// Called after Awake() when the script instance is enabled. /// Initializes variables then loads the field and robot as well as setting up replay features. /// </summary> public override void Start() { //getting bullet physics information physicsWorld = BPhysicsWorld.Get(); ((DynamicsWorld)physicsWorld.world).SetInternalTickCallback(BRobotManager.Instance.UpdateRaycastRobots); lastFrameCount = physicsWorld.frameCount; //setting up replay Trackers = new List <Tracker>(); CollisionTracker = new CollisionTracker(this); //starts a new instance of unity packet which receives packets from the driver station unityPacket = new UnityPacket(); unityPacket.Start(); //loads all the controls Controls.Load(); //If a replay has been selected, load the replay. Otherwise, load the field and robot. string selectedReplay = PlayerPrefs.GetString("simSelectedReplay"); SpawnedRobots = new List <Robot>(); if (string.IsNullOrEmpty(selectedReplay)) { Tracking = true; Debug.Log(LoadField(PlayerPrefs.GetString("simSelectedField")) ? "Load field success!" : "Load field failed."); Debug.Log(LoadRobot(PlayerPrefs.GetString("simSelectedRobot")) ? "Load robot success!" : "Load robot failed."); int isMixAndMatch = PlayerPrefs.GetInt("MixAndMatch", 0); // 0 is false, 1 is true int hasManipulator = PlayerPrefs.GetInt("hasManipulator"); if (isMixAndMatch == 1 && hasManipulator == 1) { Debug.Log(LoadManipulator(PlayerPrefs.GetString("simSelectedManipulator")) ? "Load manipulator success" : "Load manipulator failed"); } } else { awaitingReplay = true; LoadReplay(selectedReplay); } //initializes the dynamic camera dynamicCameraObject = GameObject.Find("Main Camera"); dynamicCamera = dynamicCameraObject.AddComponent <DynamicCamera>(); DynamicCamera.MovingEnabled = true; sensorManager = GameObject.Find("SensorManager").GetComponent <SensorManager>(); sensorManagerGUI = GameObject.Find("StateMachine").GetComponent <SensorManagerGUI>(); robotCameraManager = GameObject.Find("RobotCameraList").GetComponent <RobotCameraManager>(); }
// Use this for initialization void Start() { unityPacket = new UnityPacket(); unityPacket.Start(); Debug.Log(LoadField(PlayerPrefs.GetString("Field")) ? "Load field success!" : "Load field failed."); Debug.Log(LoadRobot(PlayerPrefs.GetString("Robot")) ? "Load robot success!" : "Load robot failed."); dynamicCamera = GameObject.Find("Main Camera").AddComponent <DynamicCamera>(); extraElements = new List <GameObject>(); random = new System.Random(); resetting = false; }
/// <summary> /// Called after Awake() when the script instance is enabled. /// Initializes variables then loads the field and robot as well as setting up replay features. /// </summary> public override void Start() { //getting bullet physics information physicsWorld = BPhysicsWorld.Get(); lastFrameCount = physicsWorld.frameCount; //setting up replay Trackers = new List <Tracker>(); contactPoints = new FixedQueue <List <ContactDescriptor> >(Tracker.Length); //starts a new instance of unity packet which receives packets from the driver station unityPacket = new UnityPacket(); unityPacket.Start(); //loads all the controls Controls.Load(); //If a replay has been selected, load the replay. Otherwise, load the field and robot. string selectedReplay = PlayerPrefs.GetString("simSelectedReplay"); SpawnedRobots = new List <Robot>(); if (string.IsNullOrEmpty(selectedReplay)) { tracking = true; Debug.Log(LoadField(PlayerPrefs.GetString("simSelectedField")) ? "Load field success!" : "Load field failed."); Debug.Log(LoadRobot(PlayerPrefs.GetString("simSelectedRobot")) ? "Load robot success!" : "Load robot failed."); int isMixAndMatch = PlayerPrefs.GetInt("MixAndMatch", 1); //0 is true, 1 is false if (isMixAndMatch == 0 && MixAndMatchMode.hasManipulator) { Debug.Log(LoadManipulator(PlayerPrefs.GetString("simSelectedManipulator")) ? "Load manipulator success" : "Load manipulator failed"); } } else { awaitingReplay = true; LoadReplay(selectedReplay); } //initializes the dynamic camera dynamicCameraObject = GameObject.Find("Main Camera"); dynamicCamera = dynamicCameraObject.AddComponent <DynamicCamera>(); DynamicCamera.MovingEnabled = true; }
/// <summary> /// Called after Awake() when the script instance is enabled. /// Initializes variables then loads the field and robot as well as setting up replay features. /// </summary> public override void Start() { AppModel.ClearError(); //getting bullet physics information physicsWorld = BPhysicsWorld.Get(); ((DynamicsWorld)physicsWorld.world).SetInternalTickCallback(BPhysicsTickListener.Instance.PhysicsTick); lastFrameCount = physicsWorld.frameCount; //setting up raycast robot tick callback BPhysicsTickListener.Instance.OnTick -= BRobotManager.Instance.UpdateRaycastRobots; BPhysicsTickListener.Instance.OnTick += BRobotManager.Instance.UpdateRaycastRobots; //starts a new instance of unity packet which receives packets from the driver station unityPacket.Start(); //If a replay has been selected, load the replay. Otherwise, load the field and robot. string selectedReplay = PlayerPrefs.GetString("simSelectedReplay"); if (string.IsNullOrEmpty(selectedReplay)) { Tracking = true; if (!LoadField(PlayerPrefs.GetString("simSelectedField"))) { AppModel.ErrorToMenu("Could not load field: " + PlayerPrefs.GetString("simSelectedField") + "\nHas it been moved or deleted?)"); return; } if (!LoadRobot(PlayerPrefs.GetString("simSelectedRobot"), RobotTypeManager.IsMixAndMatch)) { AppModel.ErrorToMenu("Could not load robot: " + PlayerPrefs.GetString("simSelectedRobot") + "\nHas it been moved or deleted?)"); return; } reset = FieldDataHandler.robotSpawn == new Vector3(99999, 99999, 99999); if (RobotTypeManager.IsMixAndMatch && RobotTypeManager.HasManipulator) { Debug.Log(LoadManipulator(RobotTypeManager.ManipulatorPath) ? "Load manipulator success" : "Load manipulator failed"); } } else { awaitingReplay = true; LoadReplay(selectedReplay); } //initializes the dynamic camera DynamicCameraObject = GameObject.Find("Main Camera"); dynamicCamera = DynamicCameraObject.AddComponent <DynamicCamera>(); DynamicCamera.ControlEnabled = true; sensorManager = GameObject.Find("SensorManager").GetComponent <SensorManager>(); sensorManagerGUI = StateMachine.gameObject.GetComponent <SensorManagerGUI>(); simUI = StateMachine.SceneGlobal.GetComponent <SimUI>(); robotCameraManager = GameObject.Find("RobotCameraList").GetComponent <RobotCameraManager>(); IsMetric = PlayerPrefs.GetString("Measure").Equals("Metric") ? true : false; StateMachine.Link <MainState>(GameObject.Find("Main Camera").transform.GetChild(0).gameObject); StateMachine.Link <MainState>(GameObject.Find("Main Camera").transform.GetChild(1).gameObject, false); StateMachine.Link <ReplayState>(Auxiliary.FindGameObject("ReplayUI")); StateMachine.Link <SaveReplayState>(Auxiliary.FindGameObject("SaveReplayUI")); StateMachine.Link <GamepieceSpawnState>(Auxiliary.FindGameObject("ResetGamepieceSpawnpointUI")); StateMachine.Link <DefineNodeState>(Auxiliary.FindGameObject("DefineNodeUI")); StateMachine.Link <GoalState>(Auxiliary.FindGameObject("GoalStateUI")); StateMachine.Link <SensorSpawnState>(Auxiliary.FindGameObject("ResetSensorSpawnpointUI")); StateMachine.Link <DefineSensorAttachmentState>(Auxiliary.FindGameObject("DefineSensorAttachmentUI")); string defaultDirectory = (Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + @"Autodesk\Synthesis\Emulator"); string directoryPath = ""; if (Directory.Exists(defaultDirectory)) { directoryPath = defaultDirectory; isEmulationDownloaded = true; } }
/// <summary> /// Called after Awake() when the script instance is enabled. /// Initializes variables then loads the field and robot as well as setting up replay features. /// </summary> public override void Start() { AppModel.ClearError(); //getting bullet physics information physicsWorld = BPhysicsWorld.Get(); ((DynamicsWorld)physicsWorld.world).SetInternalTickCallback(BPhysicsTickListener.Instance.PhysicsTick); lastFrameCount = physicsWorld.frameCount; //setting up raycast robot tick callback BPhysicsTickListener.Instance.OnTick -= BRobotManager.Instance.UpdateRaycastRobots; BPhysicsTickListener.Instance.OnTick += BRobotManager.Instance.UpdateRaycastRobots; //setting up replay CollisionTracker = new CollisionTracker(this); //starts a new instance of unity packet which receives packets from the driver station unityPacket = new UnityPacket(); unityPacket.Start(); //loads all the controls Controls.Load(); //If a replay has been selected, load the replay. Otherwise, load the field and robot. string selectedReplay = PlayerPrefs.GetString("simSelectedReplay"); SpawnedRobots = new List <Robot>(); if (string.IsNullOrEmpty(selectedReplay)) { Tracking = true; if (!LoadField(PlayerPrefs.GetString("simSelectedField"))) { AppModel.ErrorToMenu("Could not load field: " + PlayerPrefs.GetString("simSelectedField") + "\nHas it been moved or deleted?)"); return; } if (!LoadRobot(PlayerPrefs.GetString("simSelectedRobot"), RobotTypeManager.IsMixAndMatch)) { AppModel.ErrorToMenu("Could not load robot: " + PlayerPrefs.GetString("simSelectedRobot") + "\nHas it been moved or deleted?)"); return; } if (RobotTypeManager.IsMixAndMatch && RobotTypeManager.HasManipulator) { Debug.Log(LoadManipulator(RobotTypeManager.ManipulatorPath) ? "Load manipulator success" : "Load manipulator failed"); } } else { awaitingReplay = true; LoadReplay(selectedReplay); } //initializes the dynamic camera DynamicCameraObject = GameObject.Find("Main Camera"); dynamicCamera = DynamicCameraObject.AddComponent <DynamicCamera>(); DynamicCamera.MovingEnabled = true; sensorManager = GameObject.Find("SensorManager").GetComponent <SensorManager>(); sensorManagerGUI = GameObject.Find("StateMachine").GetComponent <SensorManagerGUI>(); robotCameraManager = GameObject.Find("RobotCameraList").GetComponent <RobotCameraManager>(); IsMetric = PlayerPrefs.GetString("Measure").Equals("Metric") ? true : false; StateMachine.Instance.Link <MainState>(GameObject.Find("Main Camera").transform.GetChild(0).gameObject); StateMachine.Instance.Link <ReplayState>(Resources.FindObjectsOfTypeAll <GameObject>().First(x => x.name.Equals("ReplayUI"))); StateMachine.Instance.Link <SaveReplayState>(Resources.FindObjectsOfTypeAll <GameObject>().First(x => x.name.Equals("SaveReplayUI"))); }