void SetupRecorders() { recordObjs = gameObject.GetComponentsInChildren <Transform> (); objRecorders = new UnityObjectAnimation[recordObjs.Length]; blendShapeRecorders = new List <UnityBlendShapeAnimation> (); frameIndex = 0; nowTime = 0.0f; for (int i = 0; i < recordObjs.Length; i++) { string path = AnimationRecorderHelper.GetTransformPathName(transform, recordObjs [i]); objRecorders [i] = new UnityObjectAnimation(path, recordObjs [i]); // check if theres blendShape if (recordBlendShape) { if (recordObjs [i].GetComponent <SkinnedMeshRenderer> ()) { SkinnedMeshRenderer tempSkinMeshRenderer = recordObjs [i].GetComponent <SkinnedMeshRenderer> (); // there is blendShape exist if (tempSkinMeshRenderer.sharedMesh.blendShapeCount > 0) { blendShapeRecorders.Add(new UnityBlendShapeAnimation(path, tempSkinMeshRenderer)); } } } } if (changeTimeScale) { Time.timeScale = timeScaleOnStart; } }
// Use this for initialization void Start() { recordObjs = gameObject.GetComponentsInChildren <Transform> (); objRecorders = new UnityObjectAnimation[recordObjs.Length]; for (int i = 0; i < recordObjs.Length; i++) { string path = AnimationRecorderHelper.GetTransformPathName(transform, recordObjs [i]); objRecorders [i] = new UnityObjectAnimation(path, recordObjs [i]); } if (changeTimeScale) { Time.timeScale = timeScaleOnStart; } }