private void OnDestroy() { if (client != null) { UnityNetcode.DestroyClient(client); } }
private void OnDestroy() { UnityNetcode.DestroyClient(_client); }
void OnApplicationQuit() { if (client != null) UnityNetcode.DestroyClient(client); }
private void OnDestroy() { if (client != null) { UnityNetcode.DestroyClient(client); } }
private void OnDestroy() { UnityNetcode.DestroyClient(_client); }
void OnApplicationQuit() { if (client != null) UnityNetcode.DestroyClient(client); }