Пример #1
0
    public void AddListener(string type, UnityAction <Message> listener)
    {
        UnityMessage message;

        if (m_events.TryGetValue(type, out message))
        {
            message.AddListener(listener);
        }
        else
        {
            message = new UnityMessage();
            message.AddListener(listener);
            m_events.Add(type, message);
        }
    }