static int _m_Init(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityMMO.NPCMgr gen_to_be_invoked = (UnityMMO.NPCMgr)translator.FastGetCSObj(L, 1); { GameWorld _world = (GameWorld)translator.GetObject(L, 2, typeof(GameWorld)); gen_to_be_invoked.Init(_world); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_GetName(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityMMO.NPCMgr gen_to_be_invoked = (UnityMMO.NPCMgr)translator.FastGetCSObj(L, 1); { Unity.Entities.Entity _entity; translator.Get(L, 2, out _entity); string gen_ret = gen_to_be_invoked.GetName(_entity); LuaAPI.lua_pushstring(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }