Пример #1
0
        private void gameFolderPathTextBox_TextChanged(object sender, TextChangedEventArgs e)
        {
            string tempPath = gameFolderPathTextBox.Text;

            if (gameFolderPathTextBox.Text.Last() != '\\')
            {
                gameFolderPathTextBox.Text += '\\';
                return;
            }
            if (UnityL10nToolCppManaged.DetermineProjectGamePath(gameFolderPathTextBox.Text, GameName, MakerName))
            {
                ErrorMessageTextBlock.Visibility = Visibility.Hidden;
            }
            else
            {
                string tempStr = gameFolderPathTextBox.Text + DataFolderName + "_Data\\";
                if (UnityL10nToolCppManaged.DetermineProjectGamePath(tempStr, GameName, MakerName))
                {
                    gameFolderPathTextBox.Text      += DataFolderName + "_Data\\";
                    ErrorMessageTextBlock.Visibility = Visibility.Hidden;
                }
                else
                {
                    ErrorMessageTextBlock.Visibility = Visibility.Visible;
                }
                return;
            }
        }
Пример #2
0
        private void gameFolderPathTextBox_Pasting(object sender, DataObjectPastingEventArgs e)
        {
            var isText = e.SourceDataObject.GetDataPresent(DataFormats.UnicodeText, true);

            if (!isText)
            {
                return;
            }

            var text = e.SourceDataObject.GetData(DataFormats.UnicodeText) as string;

            if (text.Last() != '\\')
            {
                e.CancelCommand();
                gameFolderPathTextBox.Text = text + '\\';
                return;
            }

            if (UnityL10nToolCppManaged.DetermineProjectGamePath(text, GameName, MakerName))
            {
                ErrorMessageTextBlock.Visibility = Visibility.Hidden;
            }
            else
            {
                gameFolderPathTextBox.Text += text + DataFolderName + "_Data\\";
                return;
            }
        }