Наследование: MonoBehaviour
Пример #1
0
        public void Shutdown()
        {
            this.gameClient?.Shutdown();
            this.gameClient = null;

            this.gameServer?.Shutdown();
            this.gameServer = null;
        }
Пример #2
0
 public void Initialize(GameServer server)
 {
     this.gameServer = new UnityGameServer(server);
 }