Пример #1
0
    static int IntToEnum(IntPtr L)
    {
        int arg0 = (int)LuaDLL.lua_tonumber(L, 1);

        UnityGameFramework.Runtime.ShutdownType o = (UnityGameFramework.Runtime.ShutdownType)arg0;
        ToLua.Push(L, o);
        return(1);
    }
Пример #2
0
 static int Shutdown(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         UnityGameFramework.Runtime.ShutdownType arg0 = (UnityGameFramework.Runtime.ShutdownType)ToLua.CheckObject(L, 1, typeof(UnityGameFramework.Runtime.ShutdownType));
         UnityGameFramework.Runtime.GameEntry.Shutdown(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }