Пример #1
0
    // Draws the GUI (Some processing done)
    void OnGUI()
    {
        // Wizard
        GUI.DrawTexture(UnityGUIExt.CreateRect(350.0f, -100.0f, 870.0f, 870.0f,
                                               UnityGUIExt.GUI_ALLIGN.TOP_CENTRE,
                                               UnityGUIExt.GUI_ALLIGN.CENTRE), m_Wizard);

        // Title (Background)
        GUI.DrawTexture(UnityGUIExt.CreateRect(0.0f, 10.0f, 815.0f, 753.0f,
                                               UnityGUIExt.GUI_ALLIGN.TOP_CENTRE,
                                               UnityGUIExt.GUI_ALLIGN.CENTRE), m_TitleTexture);

        // Name field
        ProcessNameFieldGUI();

        m_rectNameField = UnityGUIExt.CreateRect(293.0f, 398.0f, 175.0f, 23.0f,
                                                 UnityGUIExt.GUI_ALLIGN.TOP_CENTRE,
                                                 UnityGUIExt.GUI_ALLIGN.CENTRE);

        if (m_bNameBoxSelected)
        {
            GUI.DrawTexture(m_rectNameField, m_tSelected);
        }
        GUI.Label(m_rectNameField, m_strPlayerName);

        ProcessServerListGUI();

        m_oJoinButton.DoGUI();
        m_oHostButton.DoGUI();
        m_oQuitButton.DoGUI();
        m_oScroller.DoGUI();
    }
Пример #2
0
    // Use this for initialization
    void Start()
    {
        // Add the scanner so we can immediately bring up a list of games
        gameObject.AddComponent(typeof(ServerScanner));
        RefreshList();

        // Load the players name or set it to a default value
        if (PlayerPrefs.HasKey("PlayerName"))
        {
            m_strPlayerName = PlayerPrefs.GetString("PlayerName");
        }
        else
        {
            // Assign a random name
            SetName("");
        }

        m_oJoinButton = UnityGUIExt.CreateButton(300.0f, 450.0f, 100.0f, 50.0f, UnityGUIExt.GUI_ALLIGN.TOP_CENTRE, UnityGUIExt.GUI_ALLIGN.CENTRE, "JOIN");

        m_oHostButton = UnityGUIExt.CreateButton(300.0f, 525.0f, 100.0f, 50.0f, UnityGUIExt.GUI_ALLIGN.TOP_CENTRE, UnityGUIExt.GUI_ALLIGN.CENTRE, "HOST");

        m_oQuitButton = UnityGUIExt.CreateButton(300.0f, 650.0f, 100.0f, 50.0f, UnityGUIExt.GUI_ALLIGN.TOP_CENTRE, UnityGUIExt.GUI_ALLIGN.CENTRE, "QUIT");

        m_oScroller = new Scrollbar();
    }
Пример #3
0
    void UpdateBox(float _fX, float _fY, float _fWidth, float _fHeight, UnityGUIExt.GUI_ALLIGN _eScreenAllign, UnityGUIExt.GUI_ALLIGN _eAllign)
    {
        m_rectBox = UnityGUIExt.CreateRect(m_fX, m_fY, m_fWidth, m_fHeight, m_eAllignment, m_eScreenAllignment);

        m_rectText.x      = m_rectBox.x + 1;
        m_rectText.y      = m_rectBox.y + m_rectBox.height + 2;
        m_rectText.width  = m_rectBox.width - 1;
        m_rectText.height = 25;
    }
Пример #4
0
    // Initalises all rectangles. Recall if the screen resolution is changed.
    void ResetLayout()
    {
        // Title
        m_rectTitle = UnityGUIExt.CreateRect(0.0f, 0.0f, 762.0f, 676.0f,
                                             UnityGUIExt.GUI_ALLIGN.TOP_CENTRE,
                                             UnityGUIExt.GUI_ALLIGN.TOP_CENTRE);

        m_rectSpellEntry    = new Rect(72.0f, 172.0f, 272.0f, 89.0f);
        m_rectSpellIcon     = new Rect(80, 182, 69, 69);
        m_rectSpellTitle    = new Rect(70, 140, 132, 25);
        m_rectSpellCost     = new Rect(275, 140, 60, 33);
        m_rectOwnedCrystals = new Rect(621, 96, 54, 28);
        m_rectSpellDesc     = new Rect(160, 180, 170, 70);
    }
Пример #5
0
    void OnGUI()
    {
        GUI.DrawTexture(UnityGUIExt.CreateRect(0, 0, 512, 512, UnityGUIExt.GUI_ALLIGN.BOT_RIGHT, UnityGUIExt.GUI_ALLIGN.BOT_RIGHT), m_tBotRight);


        if (Network.isServer)
        {
            m_oStartButton.DoGUI();
        }
        m_oBackButton.DoGUI();

        DrawGuiPlayerList();

        m_oNormalButton.DoGUI();
        m_oRandomButton.DoGUI();
        m_oWTFButton.DoGUI();

        if (m_iGameModeSelected == 0)
        {
            GUI.DrawTexture(m_oNormalButton.GetRect(), m_tSelected);
        }
        else if (m_iGameModeSelected == 1)
        {
            GUI.DrawTexture(m_oRandomButton.GetRect(), m_tSelected);
        }
        else if (m_iGameModeSelected == 2)
        {
            GUI.DrawTexture(m_oWTFButton.GetRect(), m_tSelected);
        }

        m_oRounds3.DoGUI();
        m_oRounds6.DoGUI();
        m_oRounds9.DoGUI();

        if (m_iRoundsSelected == 3)
        {
            GUI.DrawTexture(m_oRounds3.GetRect(), m_tSelected);
        }
        else if (m_iRoundsSelected == 6)
        {
            GUI.DrawTexture(m_oRounds6.GetRect(), m_tSelected);
        }
        else if (m_iRoundsSelected == 9)
        {
            GUI.DrawTexture(m_oRounds9.GetRect(), m_tSelected);
        }

        //m_cChatBox.DoGUI();
    }
Пример #6
0
    // FIX ISSUES HERE with http://answers.unity3d.com/questions/13443/is-there-a-way-to-measure-the-pixel-withheight-of.html
    void DrawChatBox()
    {
        Rect rView = m_rectBox;

        rView.x      = 0;
        rView.y      = 0;
        rView.height = m_listChatEntries.Count * 30;

        Rect rBox = m_rectBox;

        rBox.width += 20;
        //GUI.BeginScrollView(rBox,  m_v2ScrollPos, rView, false, false);

        //m_v2ScrollPos = new Vector2(m_v2ScrollPos.x, rView.height);
        if (m_listChatEntries.Count < 7)        // quick fix for something frustating
        {
            m_v2ScrollPos.y = 0;
        }
        UnityGUIExt.BeginScrollView(rBox, m_v2ScrollPos, rView, false, false);
        m_oScrollbar.Initialise(m_rectBox, rView, m_rectBox.width + 5, 0, m_rectBox.height, (m_rectBox.height / rView.height) * m_rectBox.height, m_v2ScrollPos);
        m_v2ScrollPos = m_oScrollbar.DoUpdate();

        if (m_rectBox.height / rView.height < 1.0f)
        {
            m_bDrawScroll = true;
        }
        else
        {
            m_bDrawScroll = false;
        }

        foreach (CChatEntry cEntry in m_listChatEntries)
        {
            if (cEntry.sName == "")
            {
                //Game message
                GUILayout.Label(cEntry.sMessage);
            }
            else
            {
                GUILayout.Label(cEntry.sName + ": " + cEntry.sMessage);
            }
        }
        //GUI.EndScrollView();
        UnityGUIExt.EndScrollView();
    }
Пример #7
0
    //private CChatBox m_cChatBox;

// Member Functions


    // Public:


    // Private:


    void Start()
    {
        //m_cChatBox = gameObject.AddComponent(typeof(CChatBox)) as CChatBox;
        //m_cChatBox.Initialise(UnityGUIExt.CreateRect(10,30,300,200, UnityGUIExt.GUI_ALLIGN.BOT_LEFT, UnityGUIExt.GUI_ALLIGN.BOT_LEFT), PlayerPrefs.GetString("PlayerName"));

        //m_cPlayerListTexture = Resources.Load("UI/Main_Serverlist", typeof(Texture)) as Texture;
        //m_cBottomBoxTexture = Resources.Load("UI/HUD_Bottom", typeof(Texture)) as Texture;


        ResetLayout();

        //gameObject.AddComponent(typeof(Chat));

        m_oStartButton = UnityGUIExt.CreateButton(33.0f, 90.0f, 100.0f, 50.0f, UnityGUIExt.GUI_ALLIGN.BOT_RIGHT, UnityGUIExt.GUI_ALLIGN.BOT_RIGHT, "START");

        m_oBackButton = UnityGUIExt.CreateButton(33.0f, 35.0f, 100.0f, 50.0f, UnityGUIExt.GUI_ALLIGN.BOT_RIGHT, UnityGUIExt.GUI_ALLIGN.BOT_RIGHT, "EXIT");

        float fButtonHeight = 35.0f;
        float fStartModes   = 241.0f;
        float fStartRounds  = 378.0f;


        m_oRounds3 = UnityGUIExt.CreateButton(33.0f, fStartRounds, 100.0f, fButtonHeight,
                                              UnityGUIExt.GUI_ALLIGN.BOT_RIGHT,
                                              UnityGUIExt.GUI_ALLIGN.BOT_RIGHT, "3 Rounds");
        m_oRounds6 = UnityGUIExt.CreateButton(33.0f, fStartRounds - fButtonHeight, 100.0f, fButtonHeight,
                                              UnityGUIExt.GUI_ALLIGN.BOT_RIGHT,
                                              UnityGUIExt.GUI_ALLIGN.BOT_RIGHT, "6 Rounds");
        m_oRounds9 = UnityGUIExt.CreateButton(33.0f, fStartRounds - fButtonHeight - fButtonHeight, 100.0f, fButtonHeight,
                                              UnityGUIExt.GUI_ALLIGN.BOT_RIGHT,
                                              UnityGUIExt.GUI_ALLIGN.BOT_RIGHT, "9 Rounds");

        m_oNormalButton = UnityGUIExt.CreateButton(33.0f, fStartModes, 100.0f, fButtonHeight,
                                                   UnityGUIExt.GUI_ALLIGN.BOT_RIGHT,
                                                   UnityGUIExt.GUI_ALLIGN.BOT_RIGHT, "Normal");
        m_oRandomButton = UnityGUIExt.CreateButton(33.0f, fStartModes - fButtonHeight, 100.0f, fButtonHeight,
                                                   UnityGUIExt.GUI_ALLIGN.BOT_RIGHT,
                                                   UnityGUIExt.GUI_ALLIGN.BOT_RIGHT, "Random");
        m_oWTFButton = UnityGUIExt.CreateButton(33.0f, fStartModes - fButtonHeight - fButtonHeight, 100.0f, fButtonHeight,
                                                UnityGUIExt.GUI_ALLIGN.BOT_RIGHT,
                                                UnityGUIExt.GUI_ALLIGN.BOT_RIGHT, "WTF");
    }
Пример #8
0
    void OnGUI()
    {
        int  iY     = m_iFontSize + 5;
        Rect rLabel = UnityGUIExt.CreateRect(0, iY, 0, 150, UnityGUIExt.GUI_ALLIGN.TOP_CENTRE, UnityGUIExt.GUI_ALLIGN.TOP_CENTRE);

        foreach (CEventMessage tMsg in m_listMessages)
        {
            Color CColorOriginal = m_cFontStyle.normal.textColor;
            Color cColorTemp     = m_cFontStyle.normal.textColor;

            if (tMsg.fTimeElapsed < m_fMessageLife - 1.0f)
            {
                cColorTemp.a = ((tMsg.fTimeElapsed) / (m_fMessageLife - 1.5f)) * m_cFontStyle.normal.textColor.a;
            }
            m_cFontStyle.normal.textColor = cColorTemp;
            GUI.Label(rLabel, tMsg.sMessage, m_cFontStyle);
            m_cFontStyle.normal.textColor = CColorOriginal;
            rLabel.y += iY;
        }
    }
Пример #9
0
    public void DoGUI()
    {
        UpdateBox(m_fX, m_fY, m_fWidth, m_fHeight, m_eScreenAllignment, m_eAllignment);

        if (m_bSelected)
        {
            GUI.DrawTexture(UnityGUIExt.CreateRect(0, 0, 512, 512, UnityGUIExt.GUI_ALLIGN.BOT_LEFT, UnityGUIExt.GUI_ALLIGN.BOT_LEFT), m_tBackground);

            if (m_bDrawScroll)
            {
                m_oScrollbar.DoGUI();
            }

            DrawTextBox();
        }
        else
        {
            GUI.DrawTexture(UnityGUIExt.CreateRect(0, 0, 512, 512, UnityGUIExt.GUI_ALLIGN.BOT_LEFT, UnityGUIExt.GUI_ALLIGN.BOT_LEFT), m_tBackground2);
        }
        DrawChatBox();
    }
Пример #10
0
    void DrawGuiGameModes()
    {
        if (Network.isClient)
        {
            Server.EGameMode eGameMode = GameApp.GetInstance().GetServer().GetGameMode();
            m_iGameModeSelected = (int)eGameMode;
        }



        int m_iCurrnetSelection = GUI.SelectionGrid(UnityGUIExt.CreateRect(120.0f, 10.0f, 100.0f, 100.0f,
                                                                           UnityGUIExt.GUI_ALLIGN.BOT_RIGHT,
                                                                           UnityGUIExt.GUI_ALLIGN.BOT_RIGHT), m_iGameModeSelected, m_asGameModes, 1);


        if (Network.isServer &&
            m_iCurrnetSelection != m_iGameModeSelected)
        {
            m_iGameModeSelected = m_iCurrnetSelection;
            GameApp.GetInstance().GetServer().SetGameMode(m_iGameModeSelected);
        }
    }
Пример #11
0
    void OnGUI()
    {
        // Draw the back
        GUI.DrawTexture(UnityGUIExt.CreateRect(0, 0, 800, 188,
                                               UnityGUIExt.GUI_ALLIGN.BOT_CENTRE,
                                               UnityGUIExt.GUI_ALLIGN.BOT_CENTRE), m_GameHUD);

        int iBorderWidth  = 50;
        int iBorderHeight = 50;
        int iOffset       = 2;
        int iIconStartX   = -100;
        int iIconStartY   = 57;

        // Draw the spells
        Rect rectSpellIcon = UnityGUIExt.CreateRect(iIconStartX, iIconStartY, iBorderWidth, iBorderHeight,
                                                    UnityGUIExt.GUI_ALLIGN.BOT_CENTRE,
                                                    UnityGUIExt.GUI_ALLIGN.BOT_CENTRE);

        int        iStartX = (int)rectSpellIcon.x;
        int        iCol    = 0;
        int        iSpell  = 0;
        CSpellData cData   = GameApp.GetInstance().GetSpellDataComponent();

        string[] asKeys = new string[(int)ESettings.SPELLS_MAX];
//		asKeys[0] = "1";
//		asKeys[1] = "2";
//		asKeys[2] = "3";
//		asKeys[3] = "4";
//		asKeys[4] = "Q";
//		asKeys[5] = "W";
//		asKeys[6] = "E";
//		asKeys[7] = "R";

        asKeys[0] = " Q";
        asKeys[1] = " W";
        asKeys[2] = " E";
        asKeys[3] = " R";
        asKeys[4] = " A";
        asKeys[5] = " S";
        asKeys[6] = " D";
        asKeys[7] = " F";

        foreach (CSpell spell in m_acSpellBook)
        {
            if (spell == null)
            {
                continue;
            }

            if (spell.GetSpellType() == CSpell.EType.INVALID)
            {
                continue;
            }

            CSpellData.TSpellData tSpell = cData.GetSpellData(spell.GetSpellType());

            string sSpellDesc = tSpell.sTitle + Environment.NewLine +
                                "Level: " + GetSpell(spell.GetSpellType()).GetUpgradedLevel() + Environment.NewLine +
                                tSpell.sDescription;

            GUI.DrawTexture(rectSpellIcon, cData.GetSpellData(spell.GetSpellType()).tTexture);
            if (rectSpellIcon.Contains(GameApp.GetInstance().GetCursor().GetScreenPosition()))
            {
                GUI.Label(UnityGUIExt.CreateRect(0, 50, 200, 200,
                                                 UnityGUIExt.GUI_ALLIGN.BOT_CENTRE,
                                                 UnityGUIExt.GUI_ALLIGN.BOT_CENTRE), sSpellDesc);
            }



            // Draw Keys
            GUI.Label(rectSpellIcon, asKeys[iSpell]);


            Rect rectThisSpell = rectSpellIcon;


            if (spell.IsOnCooldown())
            {
                GUI.DrawTexture(rectThisSpell, m_CooldownIconOverlay);

                rectThisSpell.y += rectThisSpell.height;

                rectThisSpell.height = rectSpellIcon.height * ((spell.GetCooldownTimer() - spell.GetCooldownLength()) / spell.GetCooldownLength());
                if (rectThisSpell.height < 0.0f)
                {
                    rectThisSpell.height *= -1.0f;
                }
                rectThisSpell.y -= rectThisSpell.height;

                GUI.DrawTexture(rectThisSpell, m_RefresherIconOverlay);
            }
            else if (m_bSpellSelected &&
                     iSpell == m_uiSelectedSpellId)
            {
                GUI.DrawTexture(rectThisSpell, m_SelectedIconOverlay);
            }

            rectSpellIcon.x += iOffset + iBorderWidth;

            ++iCol;
            if (iCol == 4)
            {
                rectSpellIcon.x  = iStartX;
                rectSpellIcon.y += iOffset + iBorderHeight;
            }

            ++iSpell;
        }

        // Draw the borders over the spell

        Rect rectBorder = UnityGUIExt.CreateRect(iIconStartX, iIconStartY, iBorderWidth, iBorderHeight,
                                                 UnityGUIExt.GUI_ALLIGN.BOT_CENTRE,
                                                 UnityGUIExt.GUI_ALLIGN.BOT_CENTRE);

        for (int i = 0; i < 2; ++i)
        {
            iStartX = (int)rectBorder.x;
            for (int j = 0; j < 4; ++j)
            {
                GUI.DrawTexture(rectBorder, m_SpellBorder);

                rectBorder.x += iOffset + iBorderWidth;
            }

            rectBorder.x  = iStartX;
            rectBorder.y += iOffset + iBorderHeight;
        }



        // Draw the overlay
//		GUI.DrawTexture(UnityGUIExt.CreateRect(0, 0, 800, 188,
//												UnityGUIExt.GUI_ALLIGN.BOT_CENTRE,
//												UnityGUIExt.GUI_ALLIGN.BOT_CENTRE), m_GameHUDOverlay);
    }
Пример #12
0
    void OnGUI()
    {
        if (m_eState == EState.ROUND_START_COUNTDOWN)
        {
            if (m_fCountdownTimer > 3.5f)
            {
                string sRoundText;


                if (m_uiRoundCount == GameApp.GetInstance().GetServer().GetNumberOfRounds())
                {
                    sRoundText = "Last Round!";
                }
                else
                {
                    sRoundText = "Round " + m_uiRoundCount;
                }


                GUIStyle cMyStyle = new GUIStyle();
                cMyStyle.alignment        = TextAnchor.MiddleCenter;
                cMyStyle.fontSize         = 80;
                cMyStyle.normal.textColor = new Color(0.65f, 0.168f, 0.73f, 1.0f);


                float fBoxHeight = 40;
                float fBoxWidth  = 10 * sRoundText.Length;
                float fPositionX = Screen.width / 2 - fBoxWidth / 2;
                float fPositionY = Screen.height / 2 - fBoxHeight / 2 - 100;


                GUI.TextField(new Rect(fPositionX, fPositionY, fBoxWidth, fBoxHeight), sRoundText, cMyStyle);
            }
            else if (m_fCountdownTimer > 2.5f)
            {
                GameApp.GetInstance().GetWarlock().GetComponent <CWarlockAnimator>().NotifyRevive();
                GUI.DrawTexture(UnityGUIExt.CreateRect(0, -100, 256, 256, UnityGUIExt.GUI_ALLIGN.CENTRE_CENTRE, UnityGUIExt.GUI_ALLIGN.CENTRE_CENTRE), m_tCountdown3);
            }
            else if (m_fCountdownTimer > 1.5f)
            {
                GUI.DrawTexture(UnityGUIExt.CreateRect(0, -100, 256, 256, UnityGUIExt.GUI_ALLIGN.CENTRE_CENTRE, UnityGUIExt.GUI_ALLIGN.CENTRE_CENTRE), m_tCountdown2);
            }
            else if (m_fCountdownTimer > 0.5f)
            {
                GUI.DrawTexture(UnityGUIExt.CreateRect(0, -100, 256, 256, UnityGUIExt.GUI_ALLIGN.CENTRE_CENTRE, UnityGUIExt.GUI_ALLIGN.CENTRE_CENTRE), m_tCountdown1);
            }
            else if (m_fCountdownTimer > 0.0f)
            {
                GUI.DrawTexture(UnityGUIExt.CreateRect(0, -100, 512, 512, UnityGUIExt.GUI_ALLIGN.CENTRE_CENTRE, UnityGUIExt.GUI_ALLIGN.CENTRE_CENTRE), m_tCountdown0);
            }
            else
            {
                if (Network.isServer)
                {
                    SetState(EState.FIGHTING);
                }
            }
        }

        m_cChat.DoGUI();
    }
Пример #13
0
 public void DoGUI()
 {
     DoGUI(UnityGUIExt.CreateRect(m_fX, m_fY, m_fWidth, m_fHeight, m_eScreenAllignment, m_eAllignment));
 }
Пример #14
0
    void ProcessServerListGUI()
    {
        ServerScanner.TServerInfo[] taOnlineServers = GetComponent <ServerScanner>().GetServerList();

        if (taOnlineServers != null &&
            taOnlineServers.Length > 0)
        {
            // This box contains the box that contains the server list. It acts as the parent to everything.
            m_rectServer = UnityGUIExt.CreateRect(-99.0f, 325.0f, 542.0f, 386.0f,
                                                  UnityGUIExt.GUI_ALLIGN.TOP_CENTRE,
                                                  UnityGUIExt.GUI_ALLIGN.CENTRE);

            Rect rectHostEntry  = new Rect(0, 0, 543.0f, 95.0f);
            Rect rectHostName   = new Rect(130, 11, 100.0f, 100.0f);
            Rect rectNumPlayers = new Rect(105, 53, 100.0f, 100.0f);

            // This box contains the list of servers
            // It is relatively positioned to the parent
            // The height is determined by the number of hosted games
            m_rectServersContainer        = new Rect(0.0f, 0.0f, 525.0f, 0.0f);
            m_rectServersContainer.height = (taOnlineServers.Length * rectHostEntry.height);

            GUI.BeginScrollView(m_rectServer, m_v2ScrollPos, m_rectServersContainer);

            // Work out if a scroll bar is needed
            // If the box containing the server list is larger than the parent box then we need a scrollbar
            float fScrollbarSize = (m_rectServer.height / m_rectServersContainer.height);

            if (fScrollbarSize < 1.0f)
            {
                m_oScroller.Initialise(m_rectServer, m_rectServersContainer, m_rectServer.width - 15, 0, m_rectServer.height, fScrollbarSize * m_rectServer.height, m_v2ScrollPos);
                m_v2ScrollPos = m_oScroller.DoUpdate();
            }

            // Grab the mouse pos and convert it into the parent box's space

            Vector2 vCursor = GameApp.GetInstance().GetCursor().GetScreenPosition();
            vCursor.x -= m_rectServer.x;
            vCursor.y -= m_rectServer.y - m_v2ScrollPos.y;

            int i = 0;
            foreach (ServerScanner.TServerInfo tServerInfo in taOnlineServers)
            {
                // Draw the entry
                GUI.DrawTexture(rectHostEntry, m_HostEntry);
                GUI.Label(rectHostName, tServerInfo.sGameName);
                GUI.Label(rectNumPlayers, tServerInfo.uiNumConnectedPlayers + " / " + tServerInfo.uiPlayerLimit);

                // Check for selection
                if (rectHostEntry.Contains(vCursor))
                {
                    if (GameApp.GetInstance().GetCursor().IsMouseDown())
                    {
                        m_iChosenServer = i;
                    }

//					// Double click
//					// Does not function properly
                    Event evMouse = Event.current;
                    if (evMouse.isMouse && evMouse.clickCount == 2)
                    {
                        JoinGame(taOnlineServers[m_iChosenServer].saIp[0], m_strPlayerName);
                    }
                }

                // Highlight the chosen server
                if (m_iChosenServer == i)
                {
                    GUI.DrawTexture(rectHostEntry, m_tSelected);
                }

                // Increment to/for next entry
                rectHostEntry.y  += rectHostEntry.height;
                rectHostName.y   += rectHostEntry.height;
                rectNumPlayers.y += rectHostEntry.height;

                ++i;
            }

            // Store the IP of the chosen server
            if (m_iChosenServer != m_kiINVALID)
            {
                m_sChosenServer = taOnlineServers[m_iChosenServer].saIp[0];
            }

            GUI.EndScrollView();
        }
    }