Пример #1
0
        private void 使用物品ToolStripMenuItem_Click(object sender, EventArgs e)
        {
            if ((textBoxID.Text == ""))
            {
                MessageBox.Show("物品信息不能为空!", "提示", MessageBoxButtons.OK, MessageBoxIcon.Information);
                return;
            }

            UnityGMClient.EItemType type = UnityGMClient.EItemType.EITEM_TP_PROP_VITALITY;
            uint index = UInt32.Parse(textBoxID.Text);

            UnityGMClient.CClientCore.Singleton.SendMsgPlayerSystemGC2GMReqUseBagItemData(type, index, CbUseBagItemData);
        }
Пример #2
0
 private void 出售物品ToolStripMenuItem_Click(object sender, EventArgs e)
 {
     if ((textBoxID.Text == ""))
     {
         MessageBox.Show("物品信息不能为空!", "提示", MessageBoxButtons.OK, MessageBoxIcon.Information);
         return;
     }
     try
     {
         UnityGMClient.EItemType type = UnityGMClient.EItemType.EITEM_TP_EQUIP_GLOVE;
         uint index = UInt32.Parse(textBoxID.Text);
         uint count = 1;
         UnityGMClient.CClientCore.Singleton.SendMsgPlayerSystemGC2GMReqSoldBagItemData(type, index, count, CbSoldBagItemData);
     }
     catch (Exception)
     {
         MessageBox.Show("输入数据错误!", "提示", MessageBoxButtons.OK, MessageBoxIcon.Information);
         return;
     }
 }