/// <summary>
 ///  返回从一个物体发出的射线所击中的点;注意:若没有击中任何物体,返回(0,0,0);
 /// </summary>
 /// <param name="gameObject_Ray"></param>
 /// <param name="direction"></param>
 /// <returns></returns>
 public static Vector3 RayHitPoint(this GameObject gameObject_Ray, Vector3 direction)
 {
     return(UnityEventService.RayHitPoint(gameObject_Ray, direction));
 }