Пример #1
0
        public VideoHandler(RawImage videoHolder, PromoData promoData, System.Action endCallback, RenderTexture renderTexture = null)
        {
            mVideoHolder   = videoHolder;
            mPromoData     = promoData;
            mRenderTexture = renderTexture;
            mEndCallback   = endCallback;

            mVideoPlayer = mVideoHolder.gameObject.GetComponent <UnityEngine.Video.VideoPlayer>();
            if (mVideoPlayer == null)
            {
                mVideoPlayer = mVideoHolder.gameObject.AddComponent <UnityEngine.Video.VideoPlayer>();
            }
            mVideoPlayer.loopPointReached += OnLoopPointReached;

            mAudioSource = mVideoHolder.gameObject.GetComponent <AudioSource>();
            if (mAudioSource == null)
            {
                mAudioSource = mVideoHolder.gameObject.AddComponent <AudioSource>();
            }

            mVideoPlayer.source          = UnityEngine.Video.VideoSource.Url;
            mVideoPlayer.url             = mPromoData.VideoFileDownloaded;
            mVideoPlayer.audioOutputMode = UnityEngine.Video.VideoAudioOutputMode.AudioSource;
            mVideoPlayer.EnableAudioTrack(0, true);
            mVideoPlayer.SetTargetAudioSource(0, mAudioSource);
            mVideoPlayer.Prepare();

            if (mRenderTexture == null)
            {
                mRenderTexture = new RenderTexture(int.Parse(mPromoData.width), int.Parse(mPromoData.height), 16, RenderTextureFormat.ARGB32);
            }
            mVideoPlayer.targetTexture = mRenderTexture;
            mVideoHolder.texture       = mRenderTexture;
        }
        public override void CreatePlayer()
        {
            _mediaPlayer = gameObject.GetComponent <UnityEngine.Video.VideoPlayer>();

            if (_mediaPlayer == null)
            {
                _mediaPlayer = gameObject.AddComponent <UnityEngine.Video.VideoPlayer>();
            }

            _audioSource = gameObject.GetComponent <AudioSource>();

            if (_audioSource == null)
            {
                _audioSource = gameObject.AddComponent <AudioSource>();
            }

            _mediaPlayer.audioOutputMode = UnityEngine.Video.VideoAudioOutputMode.AudioSource;
            _mediaPlayer.SetTargetAudioSource(0, _audioSource);
            _mediaPlayer.renderMode        = UnityEngine.Video.VideoRenderMode.APIOnly;
            _mediaPlayer.prepareCompleted += OnVideoLoadingComplete;
            _mediaPlayer.EnableAudioTrack(0, true);
        }
Пример #3
0
        /// <param name="clip">VideoClip reference</param>
        public override bool SetValues(PlayerValues values)
        {
            _mediaPlayer = gameObject.GetComponent <UnityEngine.Video.VideoPlayer>();

            if (_mediaPlayer == null)
            {
                // no media component already added to this component, try adding a MediaPlayer component
                try
                {
                    _mediaPlayer = gameObject.AddComponent <UnityEngine.Video.VideoPlayer>();
                }
                catch (Exception e)
                {
                    Debug.LogError("AVProVideo not found in project: " + e.ToString());
                    return(false);
                }
            }

            _audioSource = gameObject.GetComponent <AudioSource>();

            if (_audioSource == null)
            {
                _audioSource = gameObject.AddComponent <AudioSource>();
            }
            if (_mediaPlayer == null)
            {
                _mediaPlayer = gameObject.AddComponent <UnityEngine.Video.VideoPlayer>();
            }

            _mediaPlayer.audioOutputMode = UnityEngine.Video.VideoAudioOutputMode.AudioSource;
            _mediaPlayer.SetTargetAudioSource(0, _audioSource);
            _mediaPlayer.renderMode        = UnityEngine.Video.VideoRenderMode.APIOnly;
            _mediaPlayer.clip              = values.videoClip;
            _mediaPlayer.prepareCompleted += OnVideoLoadingComplete;
            _mediaPlayer.EnableAudioTrack(0, true);
            return(true);
        }
Пример #4
0
        /// <summary>
        /// 繪製轉場圖片
        /// </summary>
        /// <param name="_step">繪製完後要進入的腳本位置</param>
        /// <param name="sceneName">Scene名稱</param>
        private static void DrawSlidePic(int _step)
        {
            GameObject parent;

            switch (KK_FBIOpenUp.nowGameMode)
            {
            case KK_FBIOpenUp.GameMode.Studio:
                parent = GameObject.Find("StudioScene/Canvas Main Menu");
                break;

            case KK_FBIOpenUp.GameMode.MainGame:
                parent = GameObject.Find("ActionScene/UI/ActionMenuCanvas/ModeAnimation");
                break;

            case KK_FBIOpenUp.GameMode.Maker:
                parent = GameObject.Find("CustomScene/CustomRoot/FrontUIGroup/CustomUIGroup/CvsCoordinateType/redBagBtn");
                break;

            //FreeH死都不成功,放棄
            //case KK_FBIOpenUp.GameMode.FreeH:
            //    parent = GameObject.Find("CommonSpace");
            //    break;
            default:
                parent = GameObject.FindObjectsOfType <GameObject>()[0];    //Not tested
                break;
            }
            GameObject gameObject = new GameObject();

            gameObject.transform.SetParent(parent.transform, false);
            gameObject.SetActive(false);
            if (null != shiftPicture)
            {
                GameObject.Destroy(shiftPicture.Transform.parent.gameObject);
                shiftPicture.image = null;
                shiftPicture.video = null;
                shiftPicture       = null;
            }
            shiftPicture = new ShiftPicture();

            //如果影片不存在,用熊吉代替
            bool noVideoFallback = _step == 20 && null == KK_FBIOpenUp.videoPath;

            if (noVideoFallback)
            {
                _step = 2;
            }

            switch (_step)
            {
            case 1:
                //小學生真是太棒了
                shiftPicture.type  = ShiftPicture.Type.picture;
                shiftPicture.image = UIUtility.CreateImage("", gameObject.transform, Extension.Extension.LoadNewSprite("KK_FBIOpenUp.Resources.saikodaze.jpg", 800, 657));
                shiftPicture.image.rectTransform.sizeDelta = new Vector2(Screen.height / 1.5f * 800 / 657, Screen.height / 1.5f);
                Right2Center();
                break;

            case 2:
                //熊吉逮捕
                shiftPicture.type  = ShiftPicture.Type.picture;
                shiftPicture.image = UIUtility.CreateImage("", gameObject.transform, Extension.Extension.LoadNewSprite("KK_FBIOpenUp.Resources.Kumakichi.jpg", 640, 480));
                shiftPicture.image.rectTransform.sizeDelta = new Vector2(Screen.height / 1.5f * 640 / 480, Screen.height / 1.5f);
                Left2Center();
                break;

            case 10:
                //幼女退光線
                shiftPicture.type  = ShiftPicture.Type.picture;
                shiftPicture.image = UIUtility.CreateImage("", gameObject.transform, Extension.Extension.LoadNewSprite("KK_FBIOpenUp.Resources.beam.png", 700, 700));
                shiftPicture.image.rectTransform.sizeDelta = new Vector2(Screen.height / 1.25f, Screen.height / 1.25f);
                Right2Center();
                break;

            case 20:
                //FBI Open Up影片
                shiftPicture.type = ShiftPicture.Type.video;

                shiftPicture.video = UIUtility.CreateRawImage("", gameObject.transform);
                shiftPicture.video.rectTransform.sizeDelta = new Vector2(Screen.height / 1.5f, Screen.height / 1.5f);

                UnityEngine.Video.VideoPlayer videoPlayer = gameObject.AddComponent <UnityEngine.Video.VideoPlayer>();
                AudioSource audioSource = gameObject.AddComponent <AudioSource>();
                videoPlayer.playOnAwake = false;
                audioSource.playOnAwake = false;
                videoPlayer.renderMode  = UnityEngine.Video.VideoRenderMode.APIOnly;

                //videoPlayer.url= "../UserData/audio/FBI.mp4";
                videoPlayer.url = KK_FBIOpenUp.videoPath;

                //Set Audio Output to AudioSource
                videoPlayer.audioOutputMode = UnityEngine.Video.VideoAudioOutputMode.AudioSource;

                //Assign the Audio from Video to AudioSource to be played
                videoPlayer.EnableAudioTrack(0, true);
                videoPlayer.SetTargetAudioSource(0, audioSource);

                Logger.LogDebug($"{videoPlayer.url}");
                videoPlayer.isLooping = true;

                //先把他移到螢幕外啟用,否則未啟用無法Prepare,而直接啟用會出現白色畫面
                shiftPicture.Transform.position = new Vector3(-2 * Screen.width, Screen.height / 2);
                gameObject.SetActive(true);

                videoPlayer.Prepare();
                videoPlayer.prepareCompleted += (source) => {
                    ///TODO 這實際上沒有辦法真的catch到錯誤,待修
                    if (videoPlayer.texture == null)
                    {
                        Logger.LogError("Video not found");
                        GameObject.Destroy(shiftPicture.Transform.parent.gameObject);
                        shiftPicture.video = null;
                        shiftPicture       = null;
                        _step = 0;
                        return;
                    }

                    shiftPicture.video.texture = videoPlayer.texture;
                    videoTimer = 2;
                    videoPlayer.Play();
                    audioSource.Play();

                    //影片太大聲QQ
                    audioSource.volume = KK_FBIOpenUp.videoVolume;

                    Left2Center();
                };
                break;
            }

            //如果影片不存在,用熊吉代替
            if (noVideoFallback)
            {
                _step = 20;
            }

            step = _step;
            Logger.LogDebug("Draw Slide Pic");

            void Right2Center()
            {
                //Right To Center
                shiftPicture.Transform.position = new Vector3(Screen.width + shiftPicture.Width / 2, Screen.height / 2);
                shiftPicture.targetPosition     = new Vector3(Screen.width / 2, Screen.height / 2);
                gameObject.SetActive(true);
            }

            void Left2Center()
            {
                //Left To Center
                shiftPicture.Transform.position = new Vector3(-1 * (Screen.width + shiftPicture.Width / 2), Screen.height / 2);
                shiftPicture.targetPosition     = new Vector3(Screen.width / 2, Screen.height / 2);
                gameObject.SetActive(true);
            }
        }