static StackObject *AssignFromStack_toggleTransition_0(ref object o, ILIntepreter __intp, StackObject *ptr_of_this_method, IList <object> __mStack) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; UnityEngine.UI.Toggle.ToggleTransition @toggleTransition = (UnityEngine.UI.Toggle.ToggleTransition) typeof(UnityEngine.UI.Toggle.ToggleTransition).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); ((UnityEngine.UI.Toggle)o).toggleTransition = @toggleTransition; return(ptr_of_this_method); }
static int QPYX_set_toggleTransition_YXQP(IntPtr L_YXQP) { object QPYX_o_YXQP = null; try { QPYX_o_YXQP = ToLua.ToObject(L_YXQP, 1); UnityEngine.UI.Toggle QPYX_obj_YXQP = (UnityEngine.UI.Toggle)QPYX_o_YXQP; UnityEngine.UI.Toggle.ToggleTransition QPYX_arg0_YXQP = (UnityEngine.UI.Toggle.ToggleTransition)ToLua.CheckObject(L_YXQP, 2, typeof(UnityEngine.UI.Toggle.ToggleTransition)); QPYX_obj_YXQP.toggleTransition = QPYX_arg0_YXQP; return(0); } catch (Exception QPYX_e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, QPYX_e_YXQP, QPYX_o_YXQP, "attempt to index toggleTransition on a nil value")); } }
static int QPYX_get_toggleTransition_YXQP(IntPtr L_YXQP) { object QPYX_o_YXQP = null; try { QPYX_o_YXQP = ToLua.ToObject(L_YXQP, 1); UnityEngine.UI.Toggle QPYX_obj_YXQP = (UnityEngine.UI.Toggle)QPYX_o_YXQP; UnityEngine.UI.Toggle.ToggleTransition QPYX_ret_YXQP = QPYX_obj_YXQP.toggleTransition; ToLua.Push(L_YXQP, QPYX_ret_YXQP); return(1); } catch (Exception QPYX_e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, QPYX_e_YXQP, QPYX_o_YXQP, "attempt to index toggleTransition on a nil value")); } }
static int set_toggleTransition(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Toggle obj = (UnityEngine.UI.Toggle)o; UnityEngine.UI.Toggle.ToggleTransition arg0 = (UnityEngine.UI.Toggle.ToggleTransition)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.Toggle.ToggleTransition)); obj.toggleTransition = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index toggleTransition on a nil value" : e.Message)); } }
static int get_toggleTransition(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Toggle obj = (UnityEngine.UI.Toggle)o; UnityEngine.UI.Toggle.ToggleTransition ret = obj.toggleTransition; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index toggleTransition on a nil value" : e.Message)); } }
static int set_toggleTransition(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Toggle obj = (UnityEngine.UI.Toggle)o; UnityEngine.UI.Toggle.ToggleTransition arg0 = (UnityEngine.UI.Toggle.ToggleTransition)LuaDLL.luaL_checknumber(L, 2); obj.toggleTransition = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index toggleTransition on a nil value")); } }
static int get_toggleTransition(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Toggle obj = (UnityEngine.UI.Toggle)o; UnityEngine.UI.Toggle.ToggleTransition ret = obj.toggleTransition; LuaDLL.lua_pushinteger(L, (int)ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index toggleTransition on a nil value")); } }