int UnityEngineUIScrollbar_m_Rebuild(RealStatePtr L, int gen_param_count)
        {
            ObjectTranslator translator = this;


            UnityEngine.UI.Scrollbar gen_to_be_invoked = (UnityEngine.UI.Scrollbar)translator.FastGetCSObj(L, 1);


            {
                UnityEngine.UI.CanvasUpdate _executing; translator.Get(L, 2, out _executing);

                gen_to_be_invoked.Rebuild(_executing);



                return(0);
            }
        }
Пример #2
0
        static StackObject *Rebuild_12(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 2);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.UI.CanvasUpdate @executing = (UnityEngine.UI.CanvasUpdate) typeof(UnityEngine.UI.CanvasUpdate).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            UnityEngine.UI.Scrollbar instance_of_this_method = (UnityEngine.UI.Scrollbar) typeof(UnityEngine.UI.Scrollbar).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            instance_of_this_method.Rebuild(@executing);

            return(__ret);
        }
Пример #3
0
        static int _m_Rebuild(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.UI.Scrollbar __cl_gen_to_be_invoked = (UnityEngine.UI.Scrollbar)translator.FastGetCSObj(L, 1);


            try {
                {
                    UnityEngine.UI.CanvasUpdate executing; translator.Get(L, 2, out executing);

                    __cl_gen_to_be_invoked.Rebuild(executing);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }