static StackObject* ModifyMesh_0(ILIntepreter __intp, StackObject* __esp, IList<object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject* ptr_of_this_method;
            StackObject* __ret = ILIntepreter.Minus(__esp, 2);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.UI.VertexHelper @vh = (UnityEngine.UI.VertexHelper)typeof(UnityEngine.UI.VertexHelper).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            UnityEngine.UI.PositionAsUV1 instance_of_this_method = (UnityEngine.UI.PositionAsUV1)typeof(UnityEngine.UI.PositionAsUV1).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            instance_of_this_method.ModifyMesh(@vh);

            return __ret;
        }
Пример #2
0
        static int _m_ModifyMesh(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.UI.PositionAsUV1 __cl_gen_to_be_invoked = (UnityEngine.UI.PositionAsUV1)translator.FastGetCSObj(L, 1);


            try {
                {
                    UnityEngine.UI.VertexHelper vh = (UnityEngine.UI.VertexHelper)translator.GetObject(L, 2, typeof(UnityEngine.UI.VertexHelper));

                    __cl_gen_to_be_invoked.ModifyMesh(vh);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }