static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *__ret = ILIntepreter.Minus(__esp, 0);

            var result_of_this_method = new UnityEngine.SpringJoint();

            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
Пример #2
0
        static int _g_get_minDistance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.SpringJoint gen_to_be_invoked = (UnityEngine.SpringJoint)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushnumber(L, gen_to_be_invoked.minDistance);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
Пример #3
0
        static int _s_set_tolerance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.SpringJoint gen_to_be_invoked = (UnityEngine.SpringJoint)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.tolerance = (float)LuaAPI.lua_tonumber(L, 2);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
Пример #4
0
        static int _g_get_damper(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                UnityEngine.SpringJoint __cl_gen_to_be_invoked = (UnityEngine.SpringJoint)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushnumber(L, __cl_gen_to_be_invoked.damper);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(1);
        }
Пример #5
0
 public override void ReadFrom(object obj)
 {
     base.ReadFrom(obj);
     if (obj == null)
     {
         return;
     }
     UnityEngine.SpringJoint o = (UnityEngine.SpringJoint)obj;
     spring      = o.spring;
     damper      = o.damper;
     minDistance = o.minDistance;
     maxDistance = o.maxDistance;
     tolerance   = o.tolerance;
 }
Пример #6
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 public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects)
 {
     obj = base.WriteTo(obj, objects);
     if (obj == null)
     {
         return(null);
     }
     UnityEngine.SpringJoint o = (UnityEngine.SpringJoint)obj;
     o.spring      = spring;
     o.damper      = damper;
     o.minDistance = minDistance;
     o.maxDistance = maxDistance;
     o.tolerance   = tolerance;
     return(o);
 }
Пример #7
0
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    var gen_ret = new UnityEngine.SpringJoint();
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.SpringJoint constructor!"));
        }