static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *__ret = ILIntepreter.Minus(__esp, 0); var result_of_this_method = new UnityEngine.SplatPrototype(); return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
protected override void GetDependencies(System.Collections.Generic.Dictionary <long, UnityEngine.Object> dependencies, object obj) { base.GetDependencies(dependencies, obj); if (obj == null) { return; } UnityEngine.SplatPrototype o = (UnityEngine.SplatPrototype)obj; AddDependency(o.texture, dependencies); AddDependency(o.normalMap, dependencies); }
public override void ReadFrom(object obj) { base.ReadFrom(obj); if (obj == null) { return; } UnityEngine.SplatPrototype o = (UnityEngine.SplatPrototype)obj; texture = o.texture.GetMappedInstanceID(); normalMap = o.normalMap.GetMappedInstanceID(); tileSize = o.tileSize; tileOffset = o.tileOffset; specular = o.specular; metallic = o.metallic; smoothness = o.smoothness; }
public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects) { obj = base.WriteTo(obj, objects); if (obj == null) { return(null); } UnityEngine.SplatPrototype o = (UnityEngine.SplatPrototype)obj; o.texture = (UnityEngine.Texture2D)objects.Get(texture); o.normalMap = (UnityEngine.Texture2D)objects.Get(normalMap); o.tileSize = tileSize; o.tileOffset = tileOffset; o.specular = specular; o.metallic = metallic; o.smoothness = smoothness; return(o); }