static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *__ret = ILIntepreter.Minus(__esp, 0);

            var result_of_this_method = new UnityEngine.SplatPrototype();

            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
Пример #2
0
 protected override void GetDependencies(System.Collections.Generic.Dictionary <long, UnityEngine.Object> dependencies, object obj)
 {
     base.GetDependencies(dependencies, obj);
     if (obj == null)
     {
         return;
     }
     UnityEngine.SplatPrototype o = (UnityEngine.SplatPrototype)obj;
     AddDependency(o.texture, dependencies);
     AddDependency(o.normalMap, dependencies);
 }
Пример #3
0
 public override void ReadFrom(object obj)
 {
     base.ReadFrom(obj);
     if (obj == null)
     {
         return;
     }
     UnityEngine.SplatPrototype o = (UnityEngine.SplatPrototype)obj;
     texture    = o.texture.GetMappedInstanceID();
     normalMap  = o.normalMap.GetMappedInstanceID();
     tileSize   = o.tileSize;
     tileOffset = o.tileOffset;
     specular   = o.specular;
     metallic   = o.metallic;
     smoothness = o.smoothness;
 }
Пример #4
0
 public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects)
 {
     obj = base.WriteTo(obj, objects);
     if (obj == null)
     {
         return(null);
     }
     UnityEngine.SplatPrototype o = (UnityEngine.SplatPrototype)obj;
     o.texture    = (UnityEngine.Texture2D)objects.Get(texture);
     o.normalMap  = (UnityEngine.Texture2D)objects.Get(normalMap);
     o.tileSize   = tileSize;
     o.tileOffset = tileOffset;
     o.specular   = specular;
     o.metallic   = metallic;
     o.smoothness = smoothness;
     return(o);
 }