static int _g_get_preset(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                UnityEngine.ProceduralMaterial __cl_gen_to_be_invoked = (UnityEngine.ProceduralMaterial)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushstring(L, __cl_gen_to_be_invoked.preset);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(1);
        }
        static int _s_set_isReadable(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                UnityEngine.ProceduralMaterial __cl_gen_to_be_invoked = (UnityEngine.ProceduralMaterial)translator.FastGetCSObj(L, 1);
                __cl_gen_to_be_invoked.isReadable = LuaAPI.lua_toboolean(L, 2);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
        static int _s_set_cacheSize(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                UnityEngine.ProceduralMaterial  __cl_gen_to_be_invoked = (UnityEngine.ProceduralMaterial)translator.FastGetCSObj(L, 1);
                UnityEngine.ProceduralCacheSize __cl_gen_value; translator.Get(L, 2, out __cl_gen_value);
                __cl_gen_to_be_invoked.cacheSize = __cl_gen_value;
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
Пример #4
0
 public override void ReadFrom(object obj)
 {
     base.ReadFrom(obj);
     if (obj == null)
     {
         return;
     }
     UnityEngine.ProceduralMaterial o = (UnityEngine.ProceduralMaterial)obj;
     cacheSize           = o.cacheSize;
     animationUpdateRate = o.animationUpdateRate;
     isLoadTimeGenerated = o.isLoadTimeGenerated;
     preset     = o.preset;
     isReadable = o.isReadable;
 }
Пример #5
0
 public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects)
 {
     obj = base.WriteTo(obj, objects);
     if (obj == null)
     {
         return(null);
     }
     UnityEngine.ProceduralMaterial o = (UnityEngine.ProceduralMaterial)obj;
     o.cacheSize           = cacheSize;
     o.animationUpdateRate = animationUpdateRate;
     o.isLoadTimeGenerated = isLoadTimeGenerated;
     o.preset     = preset;
     o.isReadable = isReadable;
     o.RebuildTexturesImmediately();
     return(o);
 }
        static int _m_FreezeAndReleaseSourceData(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.ProceduralMaterial __cl_gen_to_be_invoked = (UnityEngine.ProceduralMaterial)translator.FastGetCSObj(L, 1);


            try {
                {
                    __cl_gen_to_be_invoked.FreezeAndReleaseSourceData(  );



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
        static int _m_RebuildTexturesImmediately(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.ProceduralMaterial __cl_gen_to_be_invoked = (UnityEngine.ProceduralMaterial)translator.FastGetCSObj(L, 1);


            try {
                {
                    __cl_gen_to_be_invoked.RebuildTexturesImmediately(  );



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
        static int _m_GetProceduralPropertyDescriptions(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.ProceduralMaterial __cl_gen_to_be_invoked = (UnityEngine.ProceduralMaterial)translator.FastGetCSObj(L, 1);


            try {
                {
                    UnityEngine.ProceduralPropertyDescription[] __cl_gen_ret = __cl_gen_to_be_invoked.GetProceduralPropertyDescriptions(  );
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
        static int _m_GetGeneratedTexture(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.ProceduralMaterial __cl_gen_to_be_invoked = (UnityEngine.ProceduralMaterial)translator.FastGetCSObj(L, 1);


            try {
                {
                    string textureName = LuaAPI.lua_tostring(L, 2);

                    UnityEngine.ProceduralTexture __cl_gen_ret = __cl_gen_to_be_invoked.GetGeneratedTexture(textureName);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
        static int _m_CacheProceduralProperty(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.ProceduralMaterial __cl_gen_to_be_invoked = (UnityEngine.ProceduralMaterial)translator.FastGetCSObj(L, 1);


            try {
                {
                    string inputName = LuaAPI.lua_tostring(L, 2);
                    bool   value     = LuaAPI.lua_toboolean(L, 3);

                    __cl_gen_to_be_invoked.CacheProceduralProperty(inputName, value);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
        static int _m_SetProceduralTexture(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.ProceduralMaterial __cl_gen_to_be_invoked = (UnityEngine.ProceduralMaterial)translator.FastGetCSObj(L, 1);


            try {
                {
                    string inputName            = LuaAPI.lua_tostring(L, 2);
                    UnityEngine.Texture2D value = (UnityEngine.Texture2D)translator.GetObject(L, 3, typeof(UnityEngine.Texture2D));

                    __cl_gen_to_be_invoked.SetProceduralTexture(inputName, value);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
        static int _m_IsProceduralPropertyVisible(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.ProceduralMaterial __cl_gen_to_be_invoked = (UnityEngine.ProceduralMaterial)translator.FastGetCSObj(L, 1);


            try {
                {
                    string inputName = LuaAPI.lua_tostring(L, 2);

                    bool __cl_gen_ret = __cl_gen_to_be_invoked.IsProceduralPropertyVisible(inputName);
                    LuaAPI.lua_pushboolean(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }