static object PerformMemberwiseClone(ref object o)
        {
            var ins = new UnityEngine.PrimitiveType();

            ins = (UnityEngine.PrimitiveType)o;
            return(ins);
        }
Пример #2
0
    static int IntToEnum(IntPtr L)
    {
        int arg0 = (int)LuaDLL.lua_tonumber(L, 1);

        UnityEngine.PrimitiveType o = (UnityEngine.PrimitiveType)arg0;
        ToLua.Push(L, o);
        return(1);
    }
Пример #3
0
        public static int CreatePrimitive(IntPtr L)
        {
            int result = 1;
            int count  = LuaDLL.lua_gettop(L);

            UnityEngine.PrimitiveType arg1 = (UnityEngine.PrimitiveType)(double)(LuaStatic.GetObj(L, 2));
            LuaStatic.addGameObject2Lua(L, UnityEngine.GameObject.CreatePrimitive(arg1), "GameObject");
            return(result);
        }
 static int QPYX_CreatePrimitive_YXQP(IntPtr L_YXQP)
 {
     try
     {
         ToLua.CheckArgsCount(L_YXQP, 1);
         UnityEngine.PrimitiveType QPYX_arg0_YXQP = (UnityEngine.PrimitiveType)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.PrimitiveType));
         UnityEngine.GameObject    QPYX_o_YXQP    = UnityEngine.GameObject.CreatePrimitive(QPYX_arg0_YXQP);
         ToLua.PushSealed(L_YXQP, QPYX_o_YXQP);
         return(1);
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }
Пример #5
0
        static StackObject *CreatePrimitive_1(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 1);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.PrimitiveType type = (UnityEngine.PrimitiveType) typeof(UnityEngine.PrimitiveType).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            var result_of_this_method = UnityEngine.GameObject.CreatePrimitive(type);

            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
Пример #6
0
 static int CreatePrimitive(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         UnityEngine.PrimitiveType arg0 = (UnityEngine.PrimitiveType)ToLua.CheckObject(L, 1, typeof(UnityEngine.PrimitiveType));
         UnityEngine.GameObject    o    = UnityEngine.GameObject.CreatePrimitive(arg0);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Пример #7
0
 static int CreatePrimitive(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         UnityEngine.PrimitiveType arg0 = (UnityEngine.PrimitiveType)LuaDLL.luaL_checknumber(L, 1);
         var o = UnityEngine.GameObject.CreatePrimitive(arg0);
         ToLua.PushSealed(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
        static void WriteBackInstance(CSHotFix.Runtime.Enviorment.AppDomain __domain, StackObject *ptr_of_this_method, IList <object> __mStack, ref UnityEngine.PrimitiveType instance_of_this_method)
        {
            ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method);
            switch (ptr_of_this_method->ObjectType)
            {
            case ObjectTypes.Object:
            {
                __mStack[ptr_of_this_method->Value] = instance_of_this_method;
            }
            break;

            case ObjectTypes.FieldReference:
            {
                var ___obj = __mStack[ptr_of_this_method->Value];
                if (___obj is ILTypeInstance)
                {
                    ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = instance_of_this_method;
                }
                else
                {
                    var t = __domain.GetType(___obj.GetType()) as CLRType;
                    t.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, instance_of_this_method);
                }
            }
            break;

            case ObjectTypes.StaticFieldReference:
            {
                var t = __domain.GetType(ptr_of_this_method->Value);
                if (t is ILType)
                {
                    ((ILType)t).StaticInstance[ptr_of_this_method->ValueLow] = instance_of_this_method;
                }
                else
                {
                    ((CLRType)t).SetStaticFieldValue(ptr_of_this_method->ValueLow, instance_of_this_method);
                }
            }
            break;

            case ObjectTypes.ArrayReference:
            {
                var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as UnityEngine.PrimitiveType[];
                instance_of_arrayReference[ptr_of_this_method->ValueLow] = instance_of_this_method;
            }
            break;
            }
        }
Пример #9
0
    static int CreatePrimitive(IntPtr L)
    {
#if UNITY_EDITOR
        ToluaProfiler.AddCallRecord("UnityEngine.GameObject.CreatePrimitive");
#endif
        try
        {
            ToLua.CheckArgsCount(L, 1);
            UnityEngine.PrimitiveType arg0 = (UnityEngine.PrimitiveType)ToLua.CheckObject(L, 1, typeof(UnityEngine.PrimitiveType));
            UnityEngine.GameObject    o    = UnityEngine.GameObject.CreatePrimitive(arg0);
            ToLua.PushSealed(L, o);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Пример #10
0
        // creates a button that is just the mesh, basically same as above but without the background disc
        public void Create(UnityEngine.PrimitiveType eType, fMaterial primMaterial, float fPrimScale = 1.0f)
        {
            button = GameObjectFactory.CreateParentGO(UniqueNames.GetNext("HUDButton"));

            buttonMesh = AppendUnityPrimitiveGO(UniqueNames.GetNext("HUDButton"), eType, primMaterial, button);
            float primSize = Shape.EffectiveRadius() * fPrimScale;

            buttonMesh.SetLocalScale(new Vector3f(primSize, primSize, primSize));
            buttonMesh.Translate(new Vector3f(0.0f, 0.0f, -primSize), false);
            Quaternionf rot = buttonMesh.GetLocalRotation();

            rot = rot * Quaternionf.AxisAngleD(Vector3f.AxisY, 45.0f);
            rot = rot * Quaternionf.AxisAngleD(Vector3f.AxisX, -15.0f);
            buttonMesh.SetLocalRotation(rot);
            //buttonMesh.transform.Rotate(-15.0f, 45.0f, 0.0f, Space.Self);
            MaterialUtil.DisableShadows(buttonMesh);

            standard_mat = new fMaterial(primMaterial);
        }
Пример #11
0
 public static UnityEngine.GameObject CreatePrimitive(UnityEngine.PrimitiveType type)
 {
     throw new NotImplementedException("This function was automatically generated by Mockery and has no real implementation yet.");
 }
Пример #12
0
 static void Push(IntPtr L, UnityEngine.PrimitiveType arg)
 {
     ToLua.Push(L, arg);
 }