static object PerformMemberwiseClone(ref object o) { var ins = new UnityEngine.Pose(); ins = (UnityEngine.Pose)o; return(ins); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 3 && translator.Assignable <UnityEngine.Vector3>(L, 2) && translator.Assignable <UnityEngine.Quaternion>(L, 3)) { UnityEngine.Vector3 _position; translator.Get(L, 2, out _position); UnityEngine.Quaternion _rotation; translator.Get(L, 3, out _rotation); UnityEngine.Pose gen_ret = new UnityEngine.Pose(_position, _rotation); translator.Push(L, gen_ret); return(1); } if (LuaAPI.lua_gettop(L) == 1) { translator.Push(L, default(UnityEngine.Pose)); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Pose constructor!")); }
static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Quaternion @rotation = (UnityEngine.Quaternion) typeof(UnityEngine.Quaternion).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.Vector3 @position = (UnityEngine.Vector3) typeof(UnityEngine.Vector3).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = new UnityEngine.Pose(@position, @rotation); if (!isNewObj) { __ret--; WriteBackInstance(__domain, __ret, __mStack, ref result_of_this_method); return(__ret); } return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
public Antilatency.Alt.Tracking.State getExtrapolatedState(UnityEngine.Pose placement, float deltaTime) { Antilatency.Alt.Tracking.State result; Antilatency.Alt.Tracking.State resultMarshaler; HandleExceptionCode(_VMT.getExtrapolatedState(_object, placement, deltaTime, out resultMarshaler)); result = resultMarshaler; return(result); }
public void SetTrait(string traitName, UnityEngine.Pose value) { if (!PoseValues.TryGetValue(this, out var typeValues)) { typeValues = Pools.PoseResults.Get(); PoseValues[this] = typeValues; } typeValues[traitName] = value; }
static void WriteBackInstance(CSHotFix.Runtime.Enviorment.AppDomain __domain, StackObject *ptr_of_this_method, IList <object> __mStack, ref UnityEngine.Pose instance_of_this_method) { ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); switch (ptr_of_this_method->ObjectType) { case ObjectTypes.Object: { __mStack[ptr_of_this_method->Value] = instance_of_this_method; } break; case ObjectTypes.FieldReference: { var ___obj = __mStack[ptr_of_this_method->Value]; if (___obj is ILTypeInstance) { ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { var t = __domain.GetType(___obj.GetType()) as CLRType; t.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, instance_of_this_method); } } break; case ObjectTypes.StaticFieldReference: { var t = __domain.GetType(ptr_of_this_method->Value); if (t is ILType) { ((ILType)t).StaticInstance[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { ((CLRType)t).SetStaticFieldValue(ptr_of_this_method->ValueLow, instance_of_this_method); } } break; case ObjectTypes.ArrayReference: { var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as UnityEngine.Pose[]; instance_of_arrayReference[ptr_of_this_method->ValueLow] = instance_of_this_method; } break; } }
///<summary>Get the value for a trait of type UnityEngine.Pose in this query</summary> public bool TryGetTrait(string traitName, out UnityEngine.Pose value) { if (!PoseValues.TryGetValue(this, out var typeValues)) { value = default; return(false); } if (!typeValues.TryGetValue(traitName, out value)) { value = default; return(false); } return(true); }
static StackObject *get_up_6(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); UnityEngine.Pose instance_of_this_method = (UnityEngine.Pose) typeof(UnityEngine.Pose).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); var result_of_this_method = instance_of_this_method.up; ptr_of_this_method = ILIntepreter.Minus(__esp, 1); WriteBackInstance(__domain, ptr_of_this_method, __mStack, ref instance_of_this_method); __intp.Free(ptr_of_this_method); return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
static int _m_GetTransformedBy(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Pose gen_to_be_invoked; translator.Get(L, 1, out gen_to_be_invoked); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 2 && translator.Assignable <UnityEngine.Pose>(L, 2)) { UnityEngine.Pose _lhs; translator.Get(L, 2, out _lhs); UnityEngine.Pose gen_ret = gen_to_be_invoked.GetTransformedBy(_lhs); translator.Push(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return(1); } if (gen_param_count == 2 && translator.Assignable <UnityEngine.Transform>(L, 2)) { UnityEngine.Transform _lhs = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform)); UnityEngine.Pose gen_ret = gen_to_be_invoked.GetTransformedBy(_lhs); translator.Push(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Pose.GetTransformedBy!")); }
static StackObject *op_Inequality_12(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Pose @b = (UnityEngine.Pose) typeof(UnityEngine.Pose).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.Pose @a = (UnityEngine.Pose) typeof(UnityEngine.Pose).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = a != b; __ret->ObjectType = ObjectTypes.Integer; __ret->Value = result_of_this_method ? 1 : 0; return(__ret + 1); }
static StackObject *Equals_9(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Pose @other = (UnityEngine.Pose) typeof(UnityEngine.Pose).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); UnityEngine.Pose instance_of_this_method = (UnityEngine.Pose) typeof(UnityEngine.Pose).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); var result_of_this_method = instance_of_this_method.Equals(@other); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); WriteBackInstance(__domain, ptr_of_this_method, __mStack, ref instance_of_this_method); __intp.Free(ptr_of_this_method); __ret->ObjectType = ObjectTypes.Integer; __ret->Value = result_of_this_method ? 1 : 0; return(__ret + 1); }
public Pose(UnityEngine.Pose _pose) { position = new Point(_pose.position); orientation = new Quaternion(_pose.rotation); }
public static extern bool UnityMagicLeap_TryGetPose(MLCoordinateFrameUID id, out UnityEngine.Pose pose);
public Antilatency.InterfaceContract.Bool match(UnityEngine.Vector3[] raysUpSpace, out Antilatency.Alt.Tracking.MarkerIndex[] markersIndices, out UnityEngine.Pose poseOfUpSpace) { Antilatency.InterfaceContract.Bool result; Antilatency.InterfaceContract.Bool resultMarshaler; var raysUpSpaceMarshaler = Antilatency.InterfaceContract.Details.ArrayInMarshaler.create(raysUpSpace); var markersIndicesMarshaler = Antilatency.InterfaceContract.Details.ArrayOutMarshaler.create <Antilatency.Alt.Tracking.MarkerIndex>(); UnityEngine.Pose poseOfUpSpaceMarshaler; HandleExceptionCode(_VMT.match(_object, raysUpSpaceMarshaler, markersIndicesMarshaler, out poseOfUpSpaceMarshaler, out resultMarshaler)); raysUpSpaceMarshaler.Dispose(); markersIndices = markersIndicesMarshaler.value; markersIndicesMarshaler.Dispose(); poseOfUpSpace = poseOfUpSpaceMarshaler; result = resultMarshaler; return(result); }
static void set_rotation_1(ref object o, object v) { UnityEngine.Pose _o = (UnityEngine.Pose)o; _o.rotation = (UnityEngine.Quaternion)v; }
static void set_position_0(ref object o, object v) { UnityEngine.Pose _o = (UnityEngine.Pose)o; _o.position = (UnityEngine.Vector3)v; }