Пример #1
0
        static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *__ret = ILIntepreter.Minus(__esp, 0);

            var result_of_this_method = new UnityEngine.Networking.PlayerConnection.MessageEventArgs();

            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
Пример #2
0
 static void set_data_1(ref object o, object v)
 {
     UnityEngine.Networking.PlayerConnection.MessageEventArgs _o = (UnityEngine.Networking.PlayerConnection.MessageEventArgs)o;
     _o.data = (System.Byte[])v;
 }
Пример #3
0
 static void set_playerId_0(ref object o, object v)
 {
     UnityEngine.Networking.PlayerConnection.MessageEventArgs _o = (UnityEngine.Networking.PlayerConnection.MessageEventArgs)o;
     _o.playerId = (System.Int32)v;
 }
 public void Invoke(UnityEngine.Networking.PlayerConnection.MessageEventArgs args)
 {
     callbacks.Invoke(args);
 }