static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *__ret = ILIntepreter.Minus(__esp, 0); var result_of_this_method = new UnityEngine.Networking.PlayerConnection.MessageEventArgs(); return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
static void set_data_1(ref object o, object v) { UnityEngine.Networking.PlayerConnection.MessageEventArgs _o = (UnityEngine.Networking.PlayerConnection.MessageEventArgs)o; _o.data = (System.Byte[])v; }
static void set_playerId_0(ref object o, object v) { UnityEngine.Networking.PlayerConnection.MessageEventArgs _o = (UnityEngine.Networking.PlayerConnection.MessageEventArgs)o; _o.playerId = (System.Int32)v; }
public void Invoke(UnityEngine.Networking.PlayerConnection.MessageEventArgs args) { callbacks.Invoke(args); }