static int _g_get_status(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                UnityEngine.NavMeshPath __cl_gen_to_be_invoked = (UnityEngine.NavMeshPath)translator.FastGetCSObj(L, 1);
                translator.Push(L, __cl_gen_to_be_invoked.status);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(1);
        }
        static int __CreateInstance(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    UnityEngine.NavMeshPath __cl_gen_ret = new UnityEngine.NavMeshPath();
                    translator.Push(L, __cl_gen_ret);
                    return(1);
                }
            }
            catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.NavMeshPath constructor!"));
        }
        static int _m_ClearCorners(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.NavMeshPath __cl_gen_to_be_invoked = (UnityEngine.NavMeshPath)translator.FastGetCSObj(L, 1);


            try {
                {
                    __cl_gen_to_be_invoked.ClearCorners(  );



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
        static int _m_GetCornersNonAlloc(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.NavMeshPath __cl_gen_to_be_invoked = (UnityEngine.NavMeshPath)translator.FastGetCSObj(L, 1);


            try {
                {
                    UnityEngine.Vector3[] results = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[]));

                    int __cl_gen_ret = __cl_gen_to_be_invoked.GetCornersNonAlloc(results);
                    LuaAPI.xlua_pushinteger(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Пример #5
0
        static int _m_CalculatePath_xlua_st_(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



            try {
                {
                    UnityEngine.Vector3 sourcePosition; translator.Get(L, 1, out sourcePosition);
                    UnityEngine.Vector3 targetPosition; translator.Get(L, 2, out targetPosition);
                    int areaMask = LuaAPI.xlua_tointeger(L, 3);
                    UnityEngine.NavMeshPath path = (UnityEngine.NavMeshPath)translator.GetObject(L, 4, typeof(UnityEngine.NavMeshPath));

                    bool __cl_gen_ret = UnityEngine.NavMesh.CalculatePath(sourcePosition, targetPosition, areaMask, path);
                    LuaAPI.lua_pushboolean(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }