static int _g_get_status(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.NavMeshPath __cl_gen_to_be_invoked = (UnityEngine.NavMeshPath)translator.FastGetCSObj(L, 1); translator.Push(L, __cl_gen_to_be_invoked.status); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int __CreateInstance(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { if (LuaAPI.lua_gettop(L) == 1) { UnityEngine.NavMeshPath __cl_gen_ret = new UnityEngine.NavMeshPath(); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.NavMeshPath constructor!")); }
static int _m_ClearCorners(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.NavMeshPath __cl_gen_to_be_invoked = (UnityEngine.NavMeshPath)translator.FastGetCSObj(L, 1); try { { __cl_gen_to_be_invoked.ClearCorners( ); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_GetCornersNonAlloc(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.NavMeshPath __cl_gen_to_be_invoked = (UnityEngine.NavMeshPath)translator.FastGetCSObj(L, 1); try { { UnityEngine.Vector3[] results = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[])); int __cl_gen_ret = __cl_gen_to_be_invoked.GetCornersNonAlloc(results); LuaAPI.xlua_pushinteger(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_CalculatePath_xlua_st_(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { { UnityEngine.Vector3 sourcePosition; translator.Get(L, 1, out sourcePosition); UnityEngine.Vector3 targetPosition; translator.Get(L, 2, out targetPosition); int areaMask = LuaAPI.xlua_tointeger(L, 3); UnityEngine.NavMeshPath path = (UnityEngine.NavMeshPath)translator.GetObject(L, 4, typeof(UnityEngine.NavMeshPath)); bool __cl_gen_ret = UnityEngine.NavMesh.CalculatePath(sourcePosition, targetPosition, areaMask, path); LuaAPI.lua_pushboolean(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }