Пример #1
0
        static object PerformMemberwiseClone(ref object o)
        {
            var ins = new UnityEngine.MeshTopology();

            ins = (UnityEngine.MeshTopology)o;
            return(ins);
        }
Пример #2
0
    static int SetIndices(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Mesh), typeof(int[]), typeof(UnityEngine.MeshTopology), typeof(int)))
            {
                UnityEngine.Mesh         obj  = (UnityEngine.Mesh)ToLua.ToObject(L, 1);
                int[]                    arg0 = ToLua.CheckNumberArray <int>(L, 2);
                UnityEngine.MeshTopology arg1 = (UnityEngine.MeshTopology)ToLua.ToObject(L, 3);
                int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
                obj.SetIndices(arg0, arg1, arg2);
                return(0);
            }
            else if (count == 5 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Mesh), typeof(int[]), typeof(UnityEngine.MeshTopology), typeof(int), typeof(bool)))
            {
                UnityEngine.Mesh         obj  = (UnityEngine.Mesh)ToLua.ToObject(L, 1);
                int[]                    arg0 = ToLua.CheckNumberArray <int>(L, 2);
                UnityEngine.MeshTopology arg1 = (UnityEngine.MeshTopology)ToLua.ToObject(L, 3);
                int  arg2 = (int)LuaDLL.lua_tonumber(L, 4);
                bool arg3 = LuaDLL.lua_toboolean(L, 5);
                obj.SetIndices(arg0, arg1, arg2, arg3);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Mesh.SetIndices"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Пример #3
0
        static void WriteBackInstance(CSHotFix.Runtime.Enviorment.AppDomain __domain, StackObject *ptr_of_this_method, IList <object> __mStack, ref UnityEngine.MeshTopology instance_of_this_method)
        {
            ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method);
            switch (ptr_of_this_method->ObjectType)
            {
            case ObjectTypes.Object:
            {
                __mStack[ptr_of_this_method->Value] = instance_of_this_method;
            }
            break;

            case ObjectTypes.FieldReference:
            {
                var ___obj = __mStack[ptr_of_this_method->Value];
                if (___obj is ILTypeInstance)
                {
                    ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = instance_of_this_method;
                }
                else
                {
                    var t = __domain.GetType(___obj.GetType()) as CLRType;
                    t.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, instance_of_this_method);
                }
            }
            break;

            case ObjectTypes.StaticFieldReference:
            {
                var t = __domain.GetType(ptr_of_this_method->Value);
                if (t is ILType)
                {
                    ((ILType)t).StaticInstance[ptr_of_this_method->ValueLow] = instance_of_this_method;
                }
                else
                {
                    ((CLRType)t).SetStaticFieldValue(ptr_of_this_method->ValueLow, instance_of_this_method);
                }
            }
            break;

            case ObjectTypes.ArrayReference:
            {
                var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as UnityEngine.MeshTopology[];
                instance_of_arrayReference[ptr_of_this_method->ValueLow] = instance_of_this_method;
            }
            break;
            }
        }
Пример #4
0
 static int GetTopology(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityEngine.Mesh obj       = (UnityEngine.Mesh)ToLua.CheckObject(L, 1, typeof(UnityEngine.Mesh));
         int arg0                   = (int)LuaDLL.luaL_checknumber(L, 2);
         UnityEngine.MeshTopology o = obj.GetTopology(arg0);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Пример #5
0
        private UnityEngine.MeshTopology GetUnityMeshTopology()
        {
            UnityEngine.MeshTopology unityMeshTopology = UnityEngine.MeshTopology.Triangles;

            switch (GetTopology())
            {
            case Topology.Triangles:
                break;

            case Topology.Lines:
                unityMeshTopology = UnityEngine.MeshTopology.Lines;
                break;
            }

            return(unityMeshTopology);
        }
Пример #6
0
 static int SetIndices(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 4);
         UnityEngine.Mesh         obj  = (UnityEngine.Mesh)ToLua.CheckObject(L, 1, typeof(UnityEngine.Mesh));
         int[]                    arg0 = ToLua.CheckNumberArray <int>(L, 2);
         UnityEngine.MeshTopology arg1 = (UnityEngine.MeshTopology)ToLua.CheckObject(L, 3, typeof(UnityEngine.MeshTopology));
         int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
         obj.SetIndices(arg0, arg1, arg2);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }