Пример #1
0
        static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *__ret = ILIntepreter.Minus(__esp, 0);

            var result_of_this_method = new UnityEngine.LightmapData();

            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
        static int _s_set_lightmapDir(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                UnityEngine.LightmapData __cl_gen_to_be_invoked = (UnityEngine.LightmapData)translator.FastGetCSObj(L, 1);
                __cl_gen_to_be_invoked.lightmapDir = (UnityEngine.Texture2D)translator.GetObject(L, 2, typeof(UnityEngine.Texture2D));
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
        static int _g_get_shadowMask(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                UnityEngine.LightmapData __cl_gen_to_be_invoked = (UnityEngine.LightmapData)translator.FastGetCSObj(L, 1);
                translator.Push(L, __cl_gen_to_be_invoked.shadowMask);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(1);
        }
Пример #4
0
        static int _g_get_lightmapDir(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.LightmapData gen_to_be_invoked = (UnityEngine.LightmapData)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.lightmapDir);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
Пример #5
0
        static int _s_set_shadowMask(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.LightmapData gen_to_be_invoked = (UnityEngine.LightmapData)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.shadowMask = (UnityEngine.Texture2D)translator.GetObject(L, 2, typeof(UnityEngine.Texture2D));
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
Пример #6
0
        static StackObject *get_lightmapDir_2(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 1);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.LightmapData instance_of_this_method = (UnityEngine.LightmapData) typeof(UnityEngine.LightmapData).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            var result_of_this_method = instance_of_this_method.lightmapDir;

            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
Пример #7
0
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    UnityEngine.LightmapData gen_ret = new UnityEngine.LightmapData();
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.LightmapData constructor!"));
        }
Пример #8
0
        static StackObject *set_lightmapColor_1(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 2);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.Texture2D @value = (UnityEngine.Texture2D) typeof(UnityEngine.Texture2D).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            UnityEngine.LightmapData instance_of_this_method = (UnityEngine.LightmapData) typeof(UnityEngine.LightmapData).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            instance_of_this_method.lightmapColor = value;

            return(__ret);
        }