static int GetLights(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityEngine.LightType arg0 = (UnityEngine.LightType)ToLua.CheckObject(L, 1, typeof(UnityEngine.LightType));
         int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
         UnityEngine.Light[] o = UnityEngine.Light.GetLights(arg0, arg1);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
    static int set_type(IntPtr L)
    {
        UnityEngine.Light     obj  = (UnityEngine.Light)ToLua.ToObject(L, 1);
        UnityEngine.LightType arg0 = (UnityEngine.LightType)ToLua.CheckObject(L, 2, typeof(UnityEngine.LightType));

        try
        {
            obj.type = arg0;
        }
        catch (Exception e)
        {
            return(LuaDLL.luaL_error(L, obj == null ? "attempt to index type on a nil value" : e.Message));
        }

        return(0);
    }
    static int set_type(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.Light     obj  = (UnityEngine.Light)o;
            UnityEngine.LightType arg0 = (UnityEngine.LightType)ToLua.CheckObject(L, 2, typeof(UnityEngine.LightType));
            obj.type = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index type on a nil value"));
        }
    }
    static int get_type(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.Light     obj = (UnityEngine.Light)o;
            UnityEngine.LightType ret = obj.type;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index type on a nil value"));
        }
    }
Пример #5
0
    static int GetLights(IntPtr L)
    {
#if UNITY_EDITOR
        ToluaProfiler.AddCallRecord("UnityEngine.Light.GetLights");
#endif
        try
        {
            ToLua.CheckArgsCount(L, 2);
            UnityEngine.LightType arg0 = (UnityEngine.LightType)ToLua.CheckObject(L, 1, typeof(UnityEngine.LightType));
            int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
            UnityEngine.Light[] o = UnityEngine.Light.GetLights(arg0, arg1);
            ToLua.Push(L, o);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Пример #6
0
    static int set_type(IntPtr L)
    {
#if UNITY_EDITOR
        ToluaProfiler.AddCallRecord("UnityEngine.Light.type");
#endif
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.Light     obj  = (UnityEngine.Light)o;
            UnityEngine.LightType arg0 = (UnityEngine.LightType)ToLua.CheckObject(L, 2, typeof(UnityEngine.LightType));
            obj.type = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index type on a nil value"));
        }
    }
Пример #7
0
    static int get_type(IntPtr L)
    {
#if UNITY_EDITOR
        ToluaProfiler.AddCallRecord("UnityEngine.Light.type");
#endif
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.Light     obj = (UnityEngine.Light)o;
            UnityEngine.LightType ret = obj.type;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index type on a nil value"));
        }
    }
Пример #8
0
 static void Push(IntPtr L, UnityEngine.LightType arg)
 {
     ToLua.Push(L, arg);
 }
Пример #9
0
        static void WriteBackInstance(CSHotFix.Runtime.Enviorment.AppDomain __domain, StackObject *ptr_of_this_method, IList <object> __mStack, ref UnityEngine.LightType instance_of_this_method)
        {
            ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method);
            switch (ptr_of_this_method->ObjectType)
            {
            case ObjectTypes.Object:
            {
                __mStack[ptr_of_this_method->Value] = instance_of_this_method;
            }
            break;

            case ObjectTypes.FieldReference:
            {
                var ___obj = __mStack[ptr_of_this_method->Value];
                if (___obj is ILTypeInstance)
                {
                    ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = instance_of_this_method;
                }
                else
                {
                    var t = __domain.GetType(___obj.GetType()) as CLRType;
                    t.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, instance_of_this_method);
                }
            }
            break;

            case ObjectTypes.StaticFieldReference:
            {
                var t = __domain.GetType(ptr_of_this_method->Value);
                if (t is ILType)
                {
                    ((ILType)t).StaticInstance[ptr_of_this_method->ValueLow] = instance_of_this_method;
                }
                else
                {
                    ((CLRType)t).SetStaticFieldValue(ptr_of_this_method->ValueLow, instance_of_this_method);
                }
            }
            break;

            case ObjectTypes.ArrayReference:
            {
                var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as UnityEngine.LightType[];
                instance_of_arrayReference[ptr_of_this_method->ValueLow] = instance_of_this_method;
            }
            break;
            }
        }
Пример #10
0
 public static UnityEngine.Light[] GetLights(UnityEngine.LightType type, System.Int32 layer)
 {
     throw new NotImplementedException("This function was automatically generated by Mockery and has no real implementation yet.");
 }