static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { UnityEngine.Light gen_ret = new UnityEngine.Light(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Light constructor!")); }
static int _m_AddCommandBuffer(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 3 && translator.Assignable <UnityEngine.Rendering.LightEvent>(L, 2) && translator.Assignable <UnityEngine.Rendering.CommandBuffer>(L, 3)) { UnityEngine.Rendering.LightEvent _evt; translator.Get(L, 2, out _evt); UnityEngine.Rendering.CommandBuffer _buffer = (UnityEngine.Rendering.CommandBuffer)translator.GetObject(L, 3, typeof(UnityEngine.Rendering.CommandBuffer)); gen_to_be_invoked.AddCommandBuffer( _evt, _buffer); return(0); } if (gen_param_count == 4 && translator.Assignable <UnityEngine.Rendering.LightEvent>(L, 2) && translator.Assignable <UnityEngine.Rendering.CommandBuffer>(L, 3) && translator.Assignable <UnityEngine.Rendering.ShadowMapPass>(L, 4)) { UnityEngine.Rendering.LightEvent _evt; translator.Get(L, 2, out _evt); UnityEngine.Rendering.CommandBuffer _buffer = (UnityEngine.Rendering.CommandBuffer)translator.GetObject(L, 3, typeof(UnityEngine.Rendering.CommandBuffer)); UnityEngine.Rendering.ShadowMapPass _shadowPassMask; translator.Get(L, 4, out _shadowPassMask); gen_to_be_invoked.AddCommandBuffer( _evt, _buffer, _shadowPassMask); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Light.AddCommandBuffer!")); }
static StackObject *set_color_1(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Color @value = (UnityEngine.Color) typeof(UnityEngine.Color).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.Light instance_of_this_method = (UnityEngine.Light) typeof(UnityEngine.Light).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.color = value; return(__ret); }
static int _m_RemoveAllCommandBuffers(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light __cl_gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); try { { __cl_gen_to_be_invoked.RemoveAllCommandBuffers( ); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_SetLightDirty(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.SetLightDirty( ); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_RemoveCommandBuffers(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); { UnityEngine.Rendering.LightEvent _evt; translator.Get(L, 2, out _evt); gen_to_be_invoked.RemoveCommandBuffers(_evt); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_GetCommandBuffers(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light __cl_gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); try { { UnityEngine.Rendering.LightEvent evt; translator.Get(L, 2, out evt); UnityEngine.Rendering.CommandBuffer[] __cl_gen_ret = __cl_gen_to_be_invoked.GetCommandBuffers(evt); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_RemoveCommandBuffer(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light __cl_gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); try { { UnityEngine.Rendering.LightEvent evt; translator.Get(L, 2, out evt); UnityEngine.Rendering.CommandBuffer buffer = (UnityEngine.Rendering.CommandBuffer)translator.GetObject(L, 3, typeof(UnityEngine.Rendering.CommandBuffer)); __cl_gen_to_be_invoked.RemoveCommandBuffer(evt, buffer); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
public static TARGET colorTransition(this TARGET target, UnityEngine.Color value, float duration, LeanEase ease = LeanEase.Smooth) { Method.LeanLightColor.Register(target, value, duration, ease); return(target); }
protected override bool ResolveDependencies() { this.lightComponent = this.GetComponent <UnityEngine.Light>(); return(this.lightComponent != null); }
public static TARGET intensityTransition(this TARGET target, float value, float duration, LeanEase ease = LeanEase.Smooth) { Method.LeanLightIntensity.Register(target, value, duration, ease); return(target); }